Megan Charity

Orcid: 0000-0002-8709-2782

Affiliations:
  • New York University, Tandon School of Engineering, USA


According to our database1, Megan Charity authored at least 18 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System.
IEEE Trans. Games, March, 2024

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024

2023
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games.
CoRR, 2023

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System.
CoRR, 2023

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs.
CoRR, 2023

Interactive Latent Variable Evolution for the Generation of Minecraft Structures.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

2022
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Predicting Personas Using Mechanic Frequencies and Game State Traces.
Proceedings of the IEEE Congress on Evolutionary Computation, 2022

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage.
Proceedings of the 21st International Conference of the Biometrics Special Interest Group, 2022

Aesthetic Bot: Interactively Evolving Game Maps on Twitter.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI.
CoRR, 2020

Mech-Elites: Illuminating the Mechanic Space of GVG-AI.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Baba is Y'all: Collaborative Mixed-Initiative Level Design.
Proceedings of the IEEE Conference on Games, 2020

Word Autobots: Using Transformers for Word Association in the Game Codenames.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020


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