Meehae Song
Orcid: 0009-0005-6791-0521
According to our database1,
Meehae Song
authored at least 17 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
2024
Cogn. Syst. Res., 2024
2023
Proceedings of the International Conference on Multimodal Interaction, 2023
Combining Artificial Intelligence, Bio-Sensing and Multimodal Control for Bio-Responsive Interactives.
Proceedings of the International Conference on Multimodal Interaction, 2023
Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2019
BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives.
Proceedings of the 2nd International Conference on Image and Graphics Processing, 2019
2017
Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives.
Proceedings of the Electronic Visualisation and the Arts, 2017
2015
Exploring Different Ways of Navigating Emotionally Responsive Artwork in Immersive Virtual Environments.
Proceedings of the Electronic Visualisation and the Arts, 2015
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2009
Proceedings of the Biologically Inspired Cognitive Architectures, 2009
Proceedings of the Biologically Inspired Cognitive Architectures, 2009
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2005
Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios.
Comput. Graph., 2005
2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
Best modeling methods: virtual factory: highly interactive visualisation for manufacturing.
Proceedings of the 34th Winter Simulation Conference: Exploring New Frontiers, 2002