Mayra Donaji Barrera Machuca

Orcid: 0000-0002-8057-7103

According to our database1, Mayra Donaji Barrera Machuca authored at least 37 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Toward More Comprehensive Evaluations of 3D Immersive Sketching, Drawing, and Painting.
IEEE Trans. Vis. Comput. Graph., August, 2024

Evaluating Voxel-Based Graphical Passwords for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Programming Assignment Ungrading as a License to Learn: Implementing Specifications Grading in the Undergraduate Web Development Classroom.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Identifying the Values that Shape HCI and CSCW Research with Latin American Communities: A Collaborative Autoethnography.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency.
Proc. ACM Hum. Comput. Interact., 2023

Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Put your glasses on: A voxel-based 3D authentication system in VR using eye-gaze.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

"I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Research Methodologies across the Physical - Virtual Reality Spectrum.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Para Cima y Pa' Abajo: Building Bridges Between HCI Research in Latin America and in the Global North.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
IEEE VR 2022.
IEEE Trans. Vis. Comput. Graph., 2022

Effect of Stereo Deficiencies on Virtual Distal Pointing.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Lessons from Latin America: embracing horizontality to reconstruct HCI as a pluriverse.
Interactions, 2021

2020
VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Context-Based 3D Grids for Augmented Reality User Interfaces.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Fostering HCI Research in, by, and for Latin America.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Smart3DGuides: Making Unconstrained Immersive 3D Drawing More Accurate.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Effect of Stereo Display Deficiencies on Virtual Hand Pointing.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Effect of Spatial Ability on Immersive 3D Drawing.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Enabling Symmetric Collaboration in Public Spaces through 3D Mobile Interaction.
Symmetry, 2018

Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Multiplanes: Assisted Freehand VR Sketching.
Proceedings of the Symposium on Spatial User Interaction, 2018

Do Stereo Display Deficiencies Affect 3D Pointing?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Usability of Information Seeking Tools in 3D Mobile Interaction with Public Displays.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2018

2017
Multiplanes: Assisted Freehand VR Drawing.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

2016
3D Camera Pose History Visualization.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2014
3D mobile interactions for public displays.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014


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