Maximino Bessa
Orcid: 0000-0002-3002-704X
According to our database1,
Maximino Bessa
authored at least 118 papers
between 2004 and 2024.
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Bibliography
2024
Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment.
IEEE Trans. Vis. Comput. Graph., July, 2024
Measuring users' emotional responses in multisensory virtual reality: a systematic literature review.
Multim. Tools Appl., April, 2024
Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments.
Virtual Real., March, 2024
Affective Landscapes: Navigating the Emotional Impact of Multisensory Stimuli in Virtual Reality.
IEEE Access, 2024
Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure.
IEEE Access, 2024
Evaluation of Task Presentation Methodologies in Immersive Virtual Training Environments.
IEEE Access, 2024
2023
Exploring the user experience of hands-free VR interaction methods during a Fitts' task.
Comput. Graph., December, 2023
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality.
Comput. Graph., December, 2023
Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters.
IEEE Trans. Vis. Comput. Graph., July, 2023
ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality.
J. Imaging, 2023
Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences.
ACM Comput. Surv., 2023
Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method.
IEEE Access, 2023
Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness.
IEEE Access, 2023
How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score.
IEEE Access, 2023
Proceedings of the Information Systems and Technologies, 2023
Virtual Reality Training Platform: A Proposal for Heavy Machinery Operators in Immersive Environments.
Proceedings of the Information Systems and Technologies, 2023
Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study.
Proceedings of the International Conference on Graphics and Interaction, 2023
Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization.
Proceedings of the International Conference on Graphics and Interaction, 2023
Proceedings of the International Conference on Graphics and Interaction, 2023
2022
Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR.
Virtual Real., 2022
IEEE Trans. Vis. Comput. Graph., 2022
Multim. Tools Appl., 2022
Multim. Syst., 2022
Comput. Graph., 2022
Using Virtual Reality to Demonstrate and Promote Products: The Effect of Gender, Product Contextualization and Presence on Purchase Intention and User Satisfaction.
IEEE Access, 2022
Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products.
IEEE Access, 2022
Impact of Different Levels of Information Presentation on User Experience: A Case Study in a Virtual World.
Proceedings of the Information Systems and Technologies, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Delivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario.
IEEE Trans. Hum. Mach. Syst., 2021
Multim. Tools Appl., 2021
Authoring tools for creating 360 multisensory videos - Evaluation of different interfaces.
Expert Syst. J. Knowl. Eng., 2021
Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations.
Behav. Inf. Technol., 2021
Immersive Virtual Reality for Foreign Language Education: A PRISMA Systematic Review.
IEEE Access, 2021
Object Detection Under Challenging Lighting Conditions Using High Dynamic Range Imagery.
IEEE Access, 2021
Development and Evaluation of an Outdoor Multisensory AR System for Cultural Heritage.
IEEE Access, 2021
The Relationship Between Cybersickness, Sense of Presence, and the Users' Expectancy and Perceived Similarity Between Virtual and Real Places.
IEEE Access, 2021
Systematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities.
IEEE Access, 2021
Proceedings of the International Conference on Graphics and Interaction, 2021
Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.
Proceedings of the International Conference on Graphics and Interaction, 2021
Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups.
Proceedings of the International Conference on Graphics and Interaction, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Appl. Percept., 2020
Multim. Tools Appl., 2020
A novel method to enhance the touristic 360<sup>∘</sup> promotional video experience.
Multim. Tools Appl., 2020
Correction to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2020
Multisensory Augmented Reality in Cultural Heritage: Impact of Different Stimuli on Presence, Enjoyment, Knowledge and Value of the Experience.
IEEE Access, 2020
IEEE Access, 2020
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020
Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
Impact of Different Stimuli on User Stress During a Virtual Firefighting Training Exercise.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020
2019
What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review.
Presence Teleoperators Virtual Environ., May, 2019
Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness.
Univers. Access Inf. Soc., 2019
IEEE Trans. Circuits Syst. Video Technol., 2019
Signal Process. Image Commun., 2019
Collaborative immersive authoring tool for real-time creation of multisensory VR experiences.
Multim. Tools Appl., 2019
Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language.
Int. J. Hum. Comput. Stud., 2019
Adaptation and Validation of the Temple Presence Inventory in a Portuguese Population.
Int. J. Hum. Comput. Interact., 2019
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments.
Proceedings of the New Knowledge in Information Systems and Technologies, 2019
Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories.
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Virtual Reality for training - The impact of smell on presence, cybersickness, fatigue, stress and knowledge transfer.
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments.
Proceedings of the International Conference on Graphics and Interaction, 2019
Proceedings of the International Conference on Graphics and Interaction, 2019
Evaluation of different body tracking configurations in the sense of presence and embodiment.
Proceedings of the International Conference on Graphics and Interaction, 2019
Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019
Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
2018
Performance evaluation of different age groups for gestural interaction: a case study with Microsoft Kinect and Leap Motion.
Univers. Access Inf. Soc., 2018
A Context-Aware Method for Authentically Simulating Outdoors Shadows for Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2018
Image-type representation: A preliminary study on preferences of users with intellectual disabilities.
Int. J. Hum. Comput. Stud., 2018
Comput. Graph., 2018
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender.
Comput. Graph., 2018
The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments.
Comput. Graph., 2018
A Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Proceedings of the International Conference on Graphics and Interaction, 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
2017
Usability evaluation of navigation tasks by people with intellectual disabilities: a Google and SAPO comparative study regarding different interaction modalities.
Univers. Access Inf. Soc., 2017
2016
Signal Process. Image Commun., 2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016
Comput. Hum. Behav., 2016
Performing universal tasks using a mini iPad: usability assessment per people with intellectual disabilities.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Age group differences in performance using diverse input modalities: insertion task evaluation.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
SAMi: An Accessible Web Application Solution for Video Search for People with Intellectual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016
The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016
2015
Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study.
EURASIP J. Image Video Process., 2015
Evaluation of Tone-Mapping Operators for HDR Video Under Different Ambient Luminance Levels.
Comput. Graph. Forum, 2015
Performing universal tasks on the Web: interaction with digital content by people with intellectual disabilities.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Performance evaluation of gesture-based interaction between different age groups using Fitts' Law.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
2014
Signal Process. Image Commun., 2014
Different interaction paradigms for different user groups: an evaluation regarding content selection.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2013), 2013
Proceedings of the Image Quality and System Performance X, 2013
A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
Web Accessibility and Digital Businesses: The Potential Economic Value of Portuguese People with Disability.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012
New Interaction Paradigms to Fight the Digital Divide: A Pilot Case Study Regarding Multi-Touch Technology.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012
2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the ENTERprise Information Systems - International Conference, 2011
Proceedings of the ENTERprise Information Systems - International Conference, 2011
2010
Contextualized Ubiquity: A new opportunity for rendering business information and services.
J. Theor. Appl. Electron. Commer. Res., 2010
Rev. Iberoam. de Tecnol. del Aprendiz., 2010
Comput. Graph. Forum, 2010
2007
Comput. Graph. Forum, 2007
2006
Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment.
Int. J. Pattern Recognit. Artif. Intell., 2006
2005
Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
2004
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004