Maximiliano Miranda
According to our database1,
Maximiliano Miranda
authored at least 10 papers
between 2015 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality.
Entertain. Comput., 2021
Proceedings of the 33rd IEEE International Conference on Tools with Artificial Intelligence, 2021
2020
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
Proceedings of the Case-Based Reasoning Research and Development, 2019
2018
Proceedings of the Case-Based Reasoning Research and Development, 2018
2017
A machine learning approach to predict the winner in StarCraft based on influence maps.
Entertain. Comput., 2017
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015