Max Sjöblom
Orcid: 0000-0002-0525-8153
According to our database1,
Max Sjöblom
authored at least 15 papers
between 2017 and 2023.
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Bibliography
2023
Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, 2023
2021
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Fame and fortune, or just fun? A study on why people create content on video platforms.
Internet Res., 2020
View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the Interactivity and Game Creation, 2020
2019
Comput. Hum. Behav., 2019
Play, Playbour or Labour? The Relationships between Perception of Occupational Activity and Outcomes among Streamers and YouTubers.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
Comput. Hum. Behav., 2018
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
Proceedings of the 9th International Conference on Social Media and Society, 2018
Likes and views: Investigating internet video content creators perceptions of popularity.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
2017
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.
Comput. Hum. Behav., 2017
Why do people watch others play video games? An empirical study on the motivations of Twitch users.
Comput. Hum. Behav., 2017