Max Kreminski

Orcid: 0009-0002-6268-4033

According to our database1, Max Kreminski authored at least 51 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative.
CoRR, 2024

Guiding and Diversifying LLM-Based Story Generation via Answer Set Programming.
CoRR, 2024

The Dearth of the Author in AI-Supported Writing.
CoRR, 2024

A Design Space for Intelligent and Interactive Writing Assistants.
CoRR, 2024

Toyteller: Toy-Playing with Character Symbols for AI-Powered Visual Storytelling.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Patchview: LLM-powered Worldbuilding with Generative Dust and Magnet Visualization.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Intent Elicitation in Mixed-Initiative Co-Creativity.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

Evaluating Creativity Support Tools via Homogenization Analysis.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024


Homogenization Effects of Large Language Models on Human Creative Ideation.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
"Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Toward Better Gossip Simulation in Emergent Narrative Systems.
Proceedings of the IEEE Conference on Games, 2023

Praxish: A Rational Reconstruction of a Logic-Based DSL for Modeling Social Practices.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Being Social in VR Meetings: A Landscape Analysis of Current Tools.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Narrative Instruments: AI-Based Playable Media for Storytelling
PhD thesis, 2022

Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022

Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

Select the Unexpected: A Statistical Heuristic for Story Sifting.
Proceedings of the Interactive Storytelling, 2022

A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument.
Proceedings of the Interactive Storytelling, 2022

Constructing a Catbox: Story Volume Poetics in Umineko no Naku Koro ni.
Proceedings of the Interactive Storytelling, 2022

Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Toward Narrative Instruments.
Proceedings of the Interactive Storytelling, 2021

A Coauthorship-Centric History of Interactive Emergent Narrative.
Proceedings of the Interactive Storytelling, 2021

Emergent Narrative and Reparative Play.
Proceedings of the Interactive Storytelling, 2021

Reflective Creators.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

There Is No Escape: Theatricality in Hades.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

A Genre-Specific Game Description Language for Game Boy RPGs.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Opportunities for Approachable Game Development via Program Synthesis.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

A Demonstration of Blabrecs, an AI-Based Wordgame.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

Winnow: A Domain-Specific Language for Incremental Story Sifting.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

AgentCraft: An Agent-Based Minecraft Settlement Generator.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Tabletop Roleplaying Games as Procedural Content Generators.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Teaching Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Toward Example-Driven Program Synthesis of Story Sifting Patterns.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

2019
Felt: A Simple Story Sifter.
Proceedings of the Interactive Storytelling, 2019

Generative games as storytelling partners.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Generators that read.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

StoryAssembler: an engine for generating dynamic choice-driven narratives.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Evaluating AI-Based Games through Retellings.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

Creativity Support for Story Construction Play Experiences.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game.
Proceedings of the Interactive Storytelling, 2018

Sketching a Map of the Storylets Design Space.
Proceedings of the Interactive Storytelling, 2018

Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018

Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018


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