Max Birk
Orcid: 0000-0002-1490-2086Affiliations:
- Eindhoven University of Technology, The Netherlands
According to our database1,
Max Birk
authored at least 61 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions.
Proc. ACM Hum. Comput. Interact., 2024
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging.
Proceedings of Mensch und Computer 2024, 2024
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
2022
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory.
Proc. ACM Hum. Comput. Interact., 2022
"Don't Gamble With Children's Rights" - How Behavioral Design Impacts the Right of Children to a Playful and Healthy Game Environment.
Frontiers Digit. Health, 2022
Entertain. Comput., 2022
Proceedings of the Human-Centered Software Engineering, 2022
"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training.
Proc. ACM Hum. Comput. Interact., 2021
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety.
Proc. ACM Hum. Comput. Interact., 2021
Frontiers Comput. Sci., 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits.
Proceedings of the User Modeling, Adaptation and Personalization, 2015
A metric for automatically flagging problem levels in games from prototype walkthrough data.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the Computer Supported Cooperative Work, 2014
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013