Max Birk

Orcid: 0000-0002-1490-2086

Affiliations:
  • Eindhoven University of Technology, The Netherlands


According to our database1, Max Birk authored at least 61 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Behavioral design in video games.
Games Res. Pract., June, 2024

Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions.
Proc. ACM Hum. Comput. Interact., 2024

Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging.
Proceedings of Mensch und Computer 2024, 2024

How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning.
Entertain. Comput., May, 2023

The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games.
Proc. ACM Hum. Comput. Interact., 2023

Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Methodological Challenges, Risks, and Ethical Implications in Game Research.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

2022
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory.
Proc. ACM Hum. Comput. Interact., 2022

"Don't Gamble With Children's Rights" - How Behavioral Design Impacts the Right of Children to a Playful and Healthy Game Environment.
Frontiers Digit. Health, 2022

The mediating effect of fantasy on engagement in an AR game for learning.
Entertain. Comput., 2022

Development of a Conversational Dietary Assessment Tool for Cardiovascular Patients.
Proceedings of the Human-Centered Software Engineering, 2022

"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Using Worker Avatars to Improve Microtask Crowdsourcing.
Proc. ACM Hum. Comput. Interact., 2021

Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training.
Proc. ACM Hum. Comput. Interact., 2021

How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety.
Proc. ACM Hum. Comput. Interact., 2021

How the Visual Design of Video Game Antagonists Affects Perception of Morality.
Frontiers Comput. Sci., 2021

An Introduction to ChemiKami AR.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Fantasy Play in MathMythos AR.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

LOOk: Exploring the Effect of Game-Play on the Salience Bias.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Video games for mental health.
Interactions, 2019

DanSync: Playful Track Selection through Synchronized Movements.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Game Dynamics that Support Snacking, not Feasting.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Forum on Video Games for Mental Health.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Combating Attrition in Digital Self-Improvement Programs using Avatar Customization.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Games for the Assessment and Treatment of Mental Health.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Extracting Heart Rate from Videos of Online Participants.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fostering Intrinsic Motivation through Avatar Identification in Digital Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing Wheelchair-Based Movement Games.
ACM Trans. Access. Comput., 2015

Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

A metric for automatically flagging problem levels in games from prototype walkthrough data.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Manipulating Leaderboards to Induce Player Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

How Self-Esteem Shapes our Interactions with Play Technologies.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

The False Dichotomy between Positive and Negative Affect in Game Play.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Predicting Player Type in Social Network Games.
Proceedings of the Posters, 2014

How players value their characters in world of warcraft.
Proceedings of the Computer Supported Cooperative Work, 2014

Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The effects of embodied persuasive games on player attitudes toward people using wheelchairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Deconstructing the touch experience.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

The Effects of Graphical Fidelity on Player Experience.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Posture training with real-time visual feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Control your game-self: effects of controller type on enjoyment, motivation, and personality in game.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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