Mauro Tavella

According to our database1, Mauro Tavella authored at least 17 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Digital Games in Primary Schools for the Development of Key Transversal Skills.
Proceedings of the Sustainable ICT, Education and Learning, 2019

2017
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion.
Int. J. Serious Games, 2017

Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Immersion's Impact on Performance in a Spatial Reasoning Task.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2014
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation.
Int. J. Game Based Learn., 2014

A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education.
Proceedings of the VISAPP 2014, 2014

Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2012
UniSchooLabs Toolkit: Tools and Methodologies to Support the Adoption of Universities' Remote and Virtual Labs in Schools.
Int. J. Online Eng., 2012

Reasoning on Reasoning through Serious Games.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System.
Int. J. Knowl. Soc. Res., 2011

Children's Performance with Digital Mind Games and Evidence for Learning Behaviour.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

2010
Pedagogical plans as communication oriented objects.
Comput. Educ., 2010

Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

2008
Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.
Proceedings of the Learning to Live in the Knowledge Society, 2008

2007
Developing strategic and reasoning abilities with computer games at primary school level.
Comput. Educ., 2007


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