Mauro Tavella
According to our database1,
Mauro Tavella
authored at least 17 papers
between 2007 and 2019.
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Bibliography
2019
Proceedings of the Sustainable ICT, Education and Learning, 2019
2017
Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion.
Int. J. Serious Games, 2017
Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2014
Serious Gaming at School: Reflections on Students' Performance, Engagement and Motivation.
Int. J. Game Based Learn., 2014
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education.
Proceedings of the VISAPP 2014, 2014
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2012
UniSchooLabs Toolkit: Tools and Methodologies to Support the Adoption of Universities' Remote and Virtual Labs in Schools.
Int. J. Online Eng., 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Scaffolding Pedagogical Planning and the Design of Learning Activities: An On-Line System.
Int. J. Knowl. Soc. Res., 2011
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011
2010
Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010
Empowering the Design and the Sharing of Learning Plans by Means of Net Technologies: The IAMEL System.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010
2008
Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.
Proceedings of the Learning to Live in the Knowledge Society, 2008
2007
Developing strategic and reasoning abilities with computer games at primary school level.
Comput. Educ., 2007