Mauro J. G. Figueiredo

Orcid: 0000-0001-9394-4868

According to our database1, Mauro J. G. Figueiredo authored at least 18 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
BSH for Collision Detection in Point Cloud models.
CoRR, 2024

2019
AR With Cloud Anchors: A Way to Improve HCI and Interactive Art.
Int. J. Creative Interfaces Comput. Graph., 2019

2016
3D Modeling of the Milreu Roman Heritage with UAVs.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

The Development of an eBook for Teaching and Learning Mathematics.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

2015
Interactive Design and Gamification of eBooks for Mobile and Contextual Learning.
Int. J. Interact. Mob. Technol., 2015

Geometrical and topological modelling of caves supported by a relational database model.
Int. J. Bus. Process. Integr. Manag., 2015

The Development of a Gamebook for Education.
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015

Augmented Reality and Storytelling in heritage application in public gardens: Caloust Gulbenkian Foundation Garden.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Geometrical and Topological Modelling: A Fast Computation of Spatial 3D TLS Data Selections.
Proceedings of the 2015 IEEE International Congress on Big Data, New York City, NY, USA, June 27, 2015

2014
Web3D Visualization of High Detail and Complex 3D-mesh Caves Models.
Proceedings of the 18th International Conference on Information Visualisation, 2014

Augmented Reality and Holograms for the Visualization of Mechanical Engineering Parts.
Proceedings of the 18th International Conference on Information Visualisation, 2014

Augmented Reality Tools and Learning Practice in Mobile-Learning.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning.
Int. J. Web Based Learn. Teach. Technol., 2013

Framework for 3D data modeling and web visualization of underground caves using open source tools.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Cave Chamber Data Modeling and 3D Web Visualization.
Proceedings of the 17th International Conference on Information Visualisation, 2013

Web3DGIS for City Models with CityGML and X3D.
Proceedings of the 17th International Conference on Information Visualisation, 2013

2012
Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies.
Int. J. Virtual Real., 2012

2007
The development of an Online TV system's architecture.
Proceedings of the 11th International Conference on Information Visualisation, 2007


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