Maurizio Sibilio
Orcid: 0000-0003-1322-7776Affiliations:
- University of Salerno, Italy
According to our database1,
Maurizio Sibilio
authored at least 18 papers
between 2012 and 2024.
Collaborative distances:
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Bibliography
2024
Measuring perspective taking with the "Virtual Class" videogame: A child development study.
Comput. Hum. Behav., February, 2024
Future Support Teachers' Perceptions and Opinions on Effective Learning Through the Promotion of ICT.
Proceedings of the Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons, 2024
Proceedings of the Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons, 2024
Proceedings of the Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons, 2024
Exploring Artificial Intelligence in Videogames: An Application to the Didactic Paradigm "the Virtual Class".
Proceedings of the Artificial Intelligence with and for Learning Sciences. Past, Present, and Future Horizons, 2024
2023
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Toward a Secure Educational Metaverse: A Tale of Blockchain Design for Educational Environments.
Proceedings of the 49th Euromicro Conference on Software Engineering and Advanced Applications, 2023
2021
Proceedings of the IC4E 2021: 12th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo Japan, 10, 2021
Didactics between Past and Present: Distance Learning Platforms in the Covd-19 Era in Italy.
Proceedings of the IC4E 2021: 12th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo Japan, 10, 2021
2016
Design and Development of an Inclusive Learning Videogames Aimed to Promote the Development of Reading and Writing Skills.
Int. J. Digit. Lit. Digit. Competence, 2016
2014
Int. J. Digit. Lit. Digit. Competence, 2014
Int. J. Digit. Lit. Digit. Competence, 2014
2013
Int. J. Digit. Lit. Digit. Competence, 2013
Int. J. Digit. Lit. Digit. Competence, 2013
Int. J. Digit. Lit. Digit. Competence, 2013
Information Technology and Edutainment: Education and Entertainment in the Age of Interactivity.
Int. J. Digit. Lit. Digit. Competence, 2013
2012
Can I Consider the Pong Racket as a Part of My Body?: Toward a Digital Body Literacy.
Int. J. Digit. Lit. Digit. Competence, 2012