Maurizio Caon

Orcid: 0000-0003-4050-4214

According to our database1, Maurizio Caon authored at least 68 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Co-designing an Embodied e-Coach With Older Adults: The Tangible Coach Journey.
Int. J. Hum. Comput. Interact., May, 2024

Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking.
Comput. Hum. Behav., February, 2024

2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023

2022
Etude exploratoire d'un assistant digital d'aide au montage basé sur la projection en réalité augmentée: An Exploratory Study of a Projection-based Augmented Reality Digital Assistant to Facilitate Assembly.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022

Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour.
Proceedings of the AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26, 2022

2021
Correction to: Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., December, 2021

A Novel Actuating-Sensing Bone Conduction-Based System for Active Hand Pose Sensing and Material Densities Evaluation Through Hand Touch.
IEEE Trans. Instrum. Meas., 2021

Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

2020
"Hi This Is NESTORE, Your Personal Assistant": Design of an Integrated IoT System for a Personalized Coach for Healthy Aging.
Frontiers Digit. Health, 2020

Virtual Coaches for Older Adults' Wellbeing: A Systematic Review.
IEEE Access, 2020

Enriching the User Experience of a Connected Car with Quantified Self.
Proceedings of the Intelligent Human Systems Integration 2020, 2020

Digitalization of the Last Mile of a Humanitarian Supply Chain.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2020

An Embodied and Ubiquitous E-coach for Accompanying Older Adults Towards a Better Lifestyle.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

NESTORE: Mobile Chatbot and Tangible Vocal Assistant to Support Older Adults' Wellbeing.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

Comparing the Ergonomics of Gestural Interfaces While Running on a Treadmill.
Proceedings of the Advances in Physical, Social & Occupational Ergonomics, 2020

2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019

Designing an e-Coach to Tailor Training Plans for Road Cyclists.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Designing Systems for the Digital Immortality of Intangible Cultural Heritage.
Proceedings of the Human Interaction and Emerging Technologies, 2019

A Decision Support System to Propose Coaching Plans for Seniors.
Proceedings of the 32nd IEEE International Symposium on Computer-Based Medical Systems, 2019

Codesign of Public Spaces for Intercultural Communication, Diversity and Inclusion.
Proceedings of the Advances in Design for Inclusion, 2019

2018
Feet Fidgeting Detection Based on Accelerometers Using Decision Tree Learning and Gradient Boosting.
Proceedings of the Bioinformatics and Biomedical Engineering, 2018

Towards the NESTORE e-Coach: a Tangible and Embodied Conversational Agent for Older Adults.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Ubiquitous Chatbots: Workshop on Wearable and Embodied Conversational Agents.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

Towards Cross-Generational System Design.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

A Personalised Virtual Coach to Counteract Ageing Decline: The H2020 NESTORE Project.
Proceedings of the Ambient Assisted Living, 2018

Teenagers' Usage of a Mobile-Wearable-Cloud Platform to Promote Healthy Lifestyles: the PEGASO Experience<sup>*</sup>.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018


Towards Multisensory Storming.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing Systems in the Digital Immortality Era.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2016
Second Workshop on Full-Body and Multisensory Experience.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Investigating How to Measure Mobile User Engagement.
Proceedings of the Wireless Mobile Communication and Healthcare, 2016

PEGASO Companion: A Mobile App to Promote Healthy Lifestyles Among Adolescents.
Proceedings of the Wireless Mobile Communication and Healthcare, 2016

A comparison of three interaction modalities in the car: gestures, voice and touch.
Proceedings of the Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, 2016

Third workshop on full-body and multisensory experience.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Tangible interaction with light in the IoT.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Multi-sensory EmotiPlant: multimodal interaction with augmented plants.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

We Are Super-Humans: Towards a Democratisation of the Socio-Ethical Debate on Augmented Humanity.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Towards an Anthropomorphic Lamp for Affective Interaction.
Proceedings of the Ninth International Conference on Tangible, 2015

Towards an Engaging Mobile Food Record for Teenagers.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2015 Workshops, 2015

Workshop on full-body and multisensory experience in ubiquitous interaction.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Wearable lifestyle tracking devices: are they useful for teenagers?
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Smart garments and accessories for healthy lifestyles.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

The multisensory interactive window: immersive experiences for the elderly.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

A Smartphone Application to Promote Affective Interaction and Mental Health.
Proceedings of the Human-Computer Interaction: Design and Evaluation, 2015

2014
Context-aware gestural interaction in the smart environments of the ubiquitous computing era.
PhD thesis, 2014

A Persuasive System for Obesity Prevention in Teenagers: a Concept.
Proceedings of the Second International Workshop on Behavior Change Support Systems co-located with the 9th International Conference on Persuasive Technology (PERSUASIVE 2014), 2014

Atelier of smart garments and accessories: second edition.
Proceedings of the ISWC'14, 2014

Hugginess: encouraging interpersonal touch through smart clothes.
Proceedings of the ISWC'14, 2014

PEGASO: A Personalised and Motivational ICT System to Empower Adolescents Towards Healthy Lifestyles.
Proceedings of the Innovation in Medicine and Healthcare 2014, 2014

An anthropomorphic lamp for the communication of emotions.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014

PEGASO: Towards a Life Companion.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management, 2014

Towards Individualised Persuasive Technology for Obesity Prevention in Teenagers.
Proceedings of the HEALTHINF 2014, 2014

Wearable Technologies for Automotive User Interfaces: Danger or Opportunity?
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Gesturing on the Steering Wheel: a User-elicited taxonomy.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Affective Interaction in Smart Environments.
Proceedings of the 5th International Conference on Ambient Systems, 2014

2013
Kinesiologic electromyography for activity recognition.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Atelier of smart garments and accessories.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A pervasive game to promote social offline interaction.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Designing a desirable smart bracelet for older adults.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Functional Gestures for Human-Environment Interaction.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Context-Aware Multimodal Sharing of Emotions.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Opportunistic synergy: a classifier fusion engine for micro-gesture recognition.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Ubiquitous Interaction for Computer Mediated Communication of Emotions.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Extending the interaction area for view-invariant 3D gesture recognition.
Proceedings of the 3rd International Conference on Image Processing Theory Tools and Applications, 2012

Augmenting Interaction Possibilities between People with Mobility Impairments and Their Surrounding Environment.
Proceedings of the Advanced Machine Learning Technologies and Applications, 2012

2011
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011


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