Mauricio Sáenz

According to our database1, Mauricio Sáenz authored at least 15 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2019
Agility competencies, a vision from digital transformation.
Proceedings of the 38th International Conference of the Chilean Computer Science Society, 2019

2010
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children.
ACM Trans. Access. Comput., 2010

Metro navigation for the blind.
Comput. Educ., 2010

A Model to Develop Videogames for Orientation and Mobility.
Proceedings of the Computers Helping People with Special Needs, 2010

Enhancing navigation skills through audio gaming.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Navigation for the blind through audio-based virtual environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Video Gaming for Blind Learners School Integration in Science Classes.
Proceedings of the Human-Computer Interaction, 2009

Indoor Position and Orientation for the Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2009

Usability of a multimodal videogame to improve navigation skills for blind children.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Mobile science learning for the blind.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Mobile Game-Based Methodology for Science Learning.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

Mobile Application Model for the Blind.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

2006
Three-Dimensional Virtual Environments for Blind Children.
Cyberpsychology Behav. Soc. Netw., 2006

3D sound interactive environments for blind children problem solving skills.
Behav. Inf. Technol., 2006

2005
3D sound interactive environments for problem solving.
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, 2005


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