Maura Mengoni
Orcid: 0000-0003-2826-7455
According to our database1,
Maura Mengoni
authored at least 56 papers
between 2006 and 2025.
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Online presence:
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Bibliography
2025
Virtual vs. traditional learning in higher education: A systematic review of comparative studies.
Comput. Educ., 2025
2024
Facial Expression Recognition for Measuring Jurors' Attention in Acoustic Jury Tests.
Sensors, April, 2024
Proceedings of the IEEE International Workshop on Metrology for Automotive, 2024
Exploring the Perceived Cognitive Workload: The Impact of Various Scenarios and Emotions on a Driving Simulator.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
Proceedings of the Universal Access in Human-Computer Interaction, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance.
Sensors, March, 2023
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2023
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
2022
Inf., 2022
Augmented Reality for assembly operation training: does immersion affect the recall performance?
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
2021
ACM Journal on Computing and Cultural Heritage, 2021
Facial coding as a mean to enable continuous monitoring of student's behavior in e-Learning.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021
Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors' Emotions.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021
Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021
2020
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0.
Inf., 2020
A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020
2019
Evaluation of Deep Convolutional Neural Network architectures for Emotion Recognition in the Wild.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms Through Affective Computing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019
2018
Int. J. Autom. Technol., 2018
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Proceedings of the 8th IEEE International Conference on Consumer Electronics - Berlin, 2018
2017
Int. J. Intell. Eng. Informatics, 2017
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017
Proceedings of the Collaboration in a Data-Rich World, 2017
Proceedings of the 7th IEEE International Conference on Consumer Electronics - Berlin, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017
2016
Int. J. Intell. Eng. Informatics, 2016
Proceedings of the Transdisciplinary Engineering: Crossing Boundaries, 2016
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
2015
An Adaptable AR User Interface to Face the Challenge of Ageing Workers in Manufacturing.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015
2014
An integrated approach and IT platform to optimise electric motor engineering and design.
Int. J. Inf. Technol. Manag., 2014
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
2013
Int. J. Comput. Integr. Manuf., 2013
Comput. Aided Des., 2013
Improving the link between computer-assisted design and configuration tools for the design of mechanical products.
Artif. Intell. Eng. Des. Anal. Manuf., 2013
2012
Comput. Ind., 2012
An approach to assessing virtual environments for synchronous and remote collaborative design.
Adv. Eng. Informatics, 2012
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
2010
Proceedings of the New World Situation: New Directions in Concurrent Engineering, 2010
Proceedings of the Collaborative Networks for a Sustainable World, 2010
2009
A structured agile design approach to support customisation in wellness product development.
Int. J. Comput. Integr. Manuf., 2009
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009
2006
Virtual Reality Systems and CE: How to Evaluate the Benefits.
Proceedings of the Leading the Web in Concurrent Engineering. Next Generation Concurrent Engineering, 2006