Mattia Thibault
Orcid: 0000-0002-3593-0350
According to our database1,
Mattia Thibault
authored at least 38 papers
between 2017 and 2024.
Collaborative distances:
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Bibliography
2024
Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops.
Proc. ACM Hum. Comput. Interact., 2024
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Extended Reality - International Conference, 2024
2023
Who am AI?: Mapping Generative AI Impact and Transformative Potential in Creative Ecosystem.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage.
Proceedings of the Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28, 2023
Proceedings of the 7th International GamiFIN Conference, 2023
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Co-designing the Affective City: Speculative Explorations of Affective Place-Based Experiences.
Proceedings of the 25th International Academic Mindtrek conference, 2022
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
2020
Understanding urban gamification - playful meaning-making in real and digital city spaces.
Int. J. Arts Technol., 2020
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019
2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Play as a modelling system - A semiotic analysis of the overreaching prestige of games.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017