Matti Pouke

Orcid: 0000-0002-0105-5164

According to our database1, Matti Pouke authored at least 39 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
Adaptation to Simulated Hypergravity in a Virtual Reality Throwing Task.
ACM Trans. Appl. Percept., April, 2024

From Virtual Reality to the Emerging Discipline of Perception Engineering.
Annu. Rev. Control. Robotics Auton. Syst., 2024

Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

2023
Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy.
Future Gener. Comput. Syst., December, 2023

2022
A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults.
Presence Teleoperators Virtual Environ., December, 2022

Augmenting Immersive Telepresence Experience with a Virtual Body.
IEEE Trans. Vis. Comput. Graph., 2022

The Body Scaling Effect and Its Impact on Physics Plausibility.
Frontiers Virtual Real., 2022

2021
The Plausibility Paradox for Resized Users in Virtual Environments.
Frontiers Virtual Real., 2021

2020
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.
Multim. Tools Appl., 2020

The Plausibility Paradox For Scaled-Down Users In Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
The Plausibility Paradox in Small-Scale Virtual Environments.
CoRR, 2019

A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

Extending a User Involvement Tool with Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

2018
Characterizing 3D City Modeling Projects: Towards a Harmonized Interoperable System.
ISPRS Int. J. Geo Inf., 2018

Effects of Visual Realism and Moving Detail on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Implementation of a Virtual Reality Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

VR Application for Technology Education in a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

The gravity of thought: exploring positively surprising interactions.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

2017
DRUMM: Dynamic viewing of large-scale 3D city models on the web.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Janitor run: Studying the effects of realistic mirror world like game scenes on game experience.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Two real-world case studies on 3D web applications for participatory urban planning.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Augmenting creative design thinking using networks of concepts.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Practical simulation of virtual crowds using points of interest.
Comput. Environ. Urban Syst., 2016

Hybrid avatars: enabling co-presence in multiple realities.
Proceedings of the 21st International Conference on Web3D Technology, 2016

VirtualOulu: collaborative, immersive and extensible 3D city model on the web.
Proceedings of the 21st International Conference on Web3D Technology, 2016

3D visualization of a public transportation system.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

2014
Evaluation Method for Safe Driving Skill Based on Driving Behavior Analysis and Situational Information at Intersections.
Proceedings of the Smart Mobile In-Vehicle Systems, Next Generation Advancements, 2014

2013
Using GPS Data to Control an Agent in a Realistic 3D Environment.
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013

Using 3D Virtual Environments to Monitor Elderly Patient Activity with Low Cost Sensors.
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013

User Experiences in ThrowIt: A Natural UI for Sharing Objects between Mobile Devices.
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013

Traffic Visualization - Applying Information Visualization Techniques to Enhance Traffic Planning.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
User interaction in smart ambient environment targeted for senior citizen.
Medical Biol. Eng. Comput., 2012

Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
Comparison of nearest neighbour and neural network based classifications of patient's activity.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011

2010
Activity recognition of the elderly.
Proceedings of the 4th ACM International Workshop on Context-Awareness for Self-Managing Systems, 2010


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