Matti Pouke
Orcid: 0000-0002-0105-5164
According to our database1,
Matti Pouke
authored at least 39 papers
between 2010 and 2024.
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Bibliography
2024
ACM Trans. Appl. Percept., April, 2024
Annu. Rev. Control. Robotics Auton. Syst., 2024
Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
2023
Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy.
Future Gener. Comput. Syst., December, 2023
2022
A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults.
Presence Teleoperators Virtual Environ., December, 2022
IEEE Trans. Vis. Comput. Graph., 2022
Frontiers Virtual Real., 2022
2021
Frontiers Virtual Real., 2021
2020
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.
Multim. Tools Appl., 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
2019
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019
2018
ISPRS Int. J. Geo Inf., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 22nd International Conference on 3D Web Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Comput. Environ. Urban Syst., 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 21st International Conference on Web3D Technology, 2016
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
2014
Evaluation Method for Safe Driving Skill Based on Driving Behavior Analysis and Situational Information at Intersections.
Proceedings of the Smart Mobile In-Vehicle Systems, Next Generation Advancements, 2014
2013
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013
Using 3D Virtual Environments to Monitor Elderly Patient Activity with Low Cost Sensors.
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013
User Experiences in ThrowIt: A Natural UI for Sharing Objects between Mobile Devices.
Proceedings of the Seventh International Conference on Next Generation Mobile Apps, 2013
Traffic Visualization - Applying Information Visualization Techniques to Enhance Traffic Planning.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
2012
Medical Biol. Eng. Comput., 2012
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
2011
Comparison of nearest neighbour and neural network based classifications of patient's activity.
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011
2010
Proceedings of the 4th ACM International Workshop on Context-Awareness for Self-Managing Systems, 2010