Matthieu J. Guitton
Orcid: 0000-0003-3071-2773
According to our database1,
Matthieu J. Guitton
authored at least 34 papers
between 2010 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2025
Entertain. Comput., 2025
2024
Using technology to study refugee, conflict-affected, and hard-to-reach populations: Methodological and ethical considerations.
Comput. Hum. Behav., March, 2024
2023
Comput. Hum. Behav., November, 2023
Comput. Hum. Behav., September, 2023
2022
Comput. Hum. Behav., 2022
2021
Comput. Hum. Behav., 2021
Comput. Hum. Behav., 2021
2020
Beyond technology: Calling for critical inquiry on the cultural impact(s) of the internet.
Comput. Hum. Behav., 2020
Cybersecurity, social engineering, artificial intelligence, technological addictions: Societal challenges for the coming decade.
Comput. Hum. Behav., 2020
Comput. Hum. Behav., 2020
2019
Comput. Hum. Behav., 2019
Mitigation of health risks in consensual non-conventional sexual practices: Could cyberspace provide new solutions?
Comput. Hum. Behav., 2019
2017
Rethinking the impact of new technologies in a climate change era: Challenges or opportunities?
Comput. Hum. Behav., 2017
2016
Comput. Hum. Behav., 2016
2015
Swimming with mermaids: Communication and social density in the Second Life merfolk community.
Comput. Hum. Behav., 2015
Interacting with bots online: Users' reactions to actions of automated programs in Wikipedia.
Comput. Hum. Behav., 2015
2014
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world.
Comput. Hum. Behav., 2014
Comput. Hum. Behav., 2014
Comput. Hum. Behav., 2014
Mapping virtual communities by their visual productions: The example of the Second Life Steampunk community.
Comput. Hum. Behav., 2014
2013
Developing tools to predict human behavior in response to large-scale catastrophic events.
Comput. Hum. Behav., 2013
2012
Comput. Hum. Behav., 2012
Living in the Hutt Space: Immersive process in the Star Wars Role-Play community of Second Life.
Comput. Hum. Behav., 2012
2011
Comput. Hum. Behav., 2011
2010
Comput. Hum. Behav., 2010
Beauty or realism: The dimensions of skin from cognitive sciences to computer graphics.
Comput. Hum. Behav., 2010