Matthias Rauterberg
Orcid: 0000-0002-2596-395XAffiliations:
- Eindhoven University of Technology, Netherlands
According to our database1,
Matthias Rauterberg
authored at least 233 papers
between 1989 and 2024.
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Bibliography
2024
Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players.
Int. J. Hum. Comput. Interact., June, 2024
Behav. Inf. Technol., June, 2024
2023
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Investigating socially assistive systems from system design and evaluation: a systematic review.
Univers. Access Inf. Soc., June, 2023
Proceedings of the HCI International 2023 Posters, 2023
2022
Reading During Fully Automated Driving: A Study of the Effect of Peripheral Visual and Haptic Information on Situation Awareness and Mental Workload.
IEEE Trans. Intell. Transp. Syst., 2022
Assistant Robot Enhances the Perceived Communication Quality of People With Dementia: A Proof of Concept.
IEEE Trans. Hum. Mach. Syst., 2022
IEEE Trans. Affect. Comput., 2022
Sensors, 2022
Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia.
Int. J. Soc. Robotics, 2022
IEEE Access, 2022
Proceedings of the Culture and Computing, 2022
2021
Multimodality for Passive Experience: Effects of Visual, Auditory, Vibration and Draught Stimuli on Sense of Presence.
J. Univers. Comput. Sci., 2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021
2020
Understanding visually impaired people's experiences of social signal perception in face-to-face communication.
Univers. Access Inf. Soc., 2020
Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia.
Sensors, 2020
Int. J. Hum. Comput. Interact., 2020
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020
IEEE Access, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
Proceedings of the Culture and Computing, 2020
Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious.
Proceedings of the Culture and Computing, 2020
2019
Integr. Comput. Aided Eng., 2019
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019
LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018
Directing Attention Through Gaze Hints Improves Task Solving in Human-Humanoid Interaction.
Int. J. Soc. Robotics, 2018
Dyadic Gaze Patterns During Child-Robot Collaborative Gameplay in a Tutoring Interaction.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Emotion Estimation in Crowds: The Interplay of Motivations and Expectations in Individual Emotions.
Proceedings of the 26th European Signal Processing Conference, 2018
Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Unsupervised understanding of location and illumination changes in egocentric videos.
Pervasive Mob. Comput., 2017
Int. J. Hum. Comput. Stud., 2017
Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences.
Entertain. Comput., 2017
Re-framing the characteristics of concepts and their relation to learning and cognition in artificial agents.
Cogn. Syst. Res., 2017
Proceedings of the Social Robotics - 9th International Conference, 2017
Electrodermal activity: Explorations in the psychophysiology of engagement with social robots in dementia.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Proceedings of the Natural and Artificial Computation for Biomedicine and Neuroscience, 2017
Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017
Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia.
Proceedings of the Smart Health - International Conference, 2017
Modelling engagement in dementia through behaviour. Contribution for socially interactive robotics.
Proceedings of the International Conference on Rehabilitation Robotics, 2017
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017
Proceedings of the 2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, 2017
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
Proceedings of the 2017 International Conference on Culture and Computing, 2017
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017
Proceedings of the 14th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2017
Experimental Setup of Motion Sickness and Situation Awareness in Automated Vehicle Riding Experience.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
Situation Awareness and Motion Sickness in Automated Vehicle Driving Experience: A Preliminary Study of Peripheral Visual Information.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016
Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the 2016 IEEE Global Conference on Signal and Information Processing, 2016
Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016
The Exploration of Autonomous Vehicle Driving Styles: Preferred Longitudinal, Lateral, and Vertical Accelerations.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
"Likes" and "Dislikes" on the Road: A Social Feedback System for Improving Driving Behavior.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016
2015
Dataset, September, 2015
Automatic Interpretation of Affective Facial Expressions in the Context of Interpersonal Interaction.
IEEE Trans. Hum. Mach. Syst., 2015
IEEE Trans. Circuits Syst. Video Technol., 2015
Enacting archetypes in movies: grounding the unconscious mind in emotion-driven media.
Digit. Creativity, 2015
Comput. Educ., 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Convolutional Neural Networks for Detecting and Mapping Crowds in First Person Vision Applications.
Proceedings of the Advances in Computational Intelligence, 2015
Proceedings of the Advances in Computational Intelligence, 2015
Proceedings of the Advances in Computational Intelligence, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015
A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
How to Pay Attention to the End of Our Life: An Interactive Installation in Cultural Computing.
Proceedings of the 2015 International Conference on Culture and Computing, 2015
Proceedings of the Computer Analysis of Images and Patterns, 2015
2014
Inform. Spektrum, 2014
Mastering the Art of Persuasion - Intelligent Tutoring System for Presenters.
Proceedings of the VISAPP 2014, 2014
Proceedings of the From Animals to Animats 13, 2014
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 International Joint Conference on Neural Networks, 2014
Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the IEEE 11th International Multi-Conference on Systems, Signals & Devices, 2014
2013
Pers. Ubiquitous Comput., 2013
Proceedings of the Human Factors in Computing and Informatics, 2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the 21st European Signal Processing Conference, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
2012
Proceedings of the Handbook of Ambient Assisted Living, 2012
Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012
Proceedings of the pHealth 2012, 2012
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Interpretation of Time Dependent Facial Expressions in Terms of Emotional Stimuli.
Proceedings of the IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence, Barcelona, Spain, 5, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
J. Ambient Intell. Humaniz. Comput., 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Monitoring Interpersonal Relationships through Games with Social Dilemma.
Proceedings of the ECTA and FCTA 2011, 2011
3D Guqin: Digital Playground to Explore Music that Embodies Chinese Culture and Philosophy.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
2010
J. Ambient Intell. Smart Environ., 2010
J. Ambient Intell. Humaniz. Comput., 2010
Entertain. Comput., 2010
Automatic mental heath assistant: monitoring and measuring nonverbal behavior of the crew during long-term missions.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.
Proceedings of the Cultural Computing, 2010
Proceedings of the Cultural Computing, 2010
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010
2009
Int. J. Cogn. Informatics Nat. Intell., 2009
Hum. Comput. Interact., 2009
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009
Adaptive Framework and User Preference Modeling for Economy Class Aircraft Passenger Seat.
Proceedings of the EMS 2009, 2009
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
2008
Int. J. Virtual Real., 2008
Proceedings of the New Frontiers for Entertainment Computing, 2008
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2008
Proceedings of the Fun and Games, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
J. Virtual Real. Broadcast., 2007
Proceedings of the Entertainment Computing, 2007
2006
Multim. Syst., 2006
Multim. Syst., 2006
Interact. Comput., 2006
Afr. J. Inf. Commun. Technol., 2006
Proceedings of the Berichtband des vierten Workshops des German Chapters der Usability Professionals Association e.V., 2006
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006
2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Entertainment Computing, 2005
2004
Proceedings of the Entertainment Computing, 2004
Proceedings of the Building the Information Society, 2004
Proceedings of the Ambient Intelligence: Second European Symposium, 2004
2003
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets.
Proceedings of the Second International Conference on Entertainment Computing, 2003
User-System-Interaction Design Program: an Overview.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
IFIP WG 13.1 on Education in HCI and HCI Curriculum: Teaching HCI - Looking at Other Disciplines.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
2002
Comput. Support. Cooperative Work., 2002
Determinantes for collaboration in networked multi-user games.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Workshop on Developing Educational Material for HCI: Validation and Quality Control Issues.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
2000
National and international frameworks for collaboration between HCI research and practice.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
1999
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999
Camera Control in a Planar, Graspable Interface.
Proceedings of the 17th IASTED International Conference on Applied Informatics, 1999
1998
Interact. Comput., 1998
BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
1997
Sinn und Unsinn bei der Umsetzung der EU- Richtlinie 90/270 für Bildschirmarbeitsplätze.
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design.
Proceedings of the Human-Computer Interaction, 1997
HCI - world wide.
Proceedings of the Human-Computer Interaction, 1997
An Analyzing and Modelling Tool Kit for Human-Computer Interaction.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997
Proceedings of the People and Computers XII, Proceedings of HCI '97, 1997
1996
An Empirical Validation of Four Different Measures to Quantify User Interface Characteristics based on a General Descriptive Concept for Interaction Points.
Proceedings of the IEEE Symposium and Workshop on Engineering of Computer Based Systems (ECBS'96), 1996
1995
The Shared Social Space as a Basic Factor for the Design of Group-Ware.
Proceedings of the Intellectual Property Rights and New Technologies, 1995
About a framework for information and information processing of learning systems.
Proceedings of the Information System Concepts: Towards a Consolidation of Views, 1995
Designing environment sounds based on the results of interaction between objects in the real world.
Proceedings of the Human-Computer Interaction, 1995
Four Different Measures to Quantify Three Usability Attributes: 'Feedback', 'Interface Directeness' and 'Flexibility'.
Proceedings of the Design, 1995
Designing User Interfaces for Hypermedia, 1995
1994
About the Relationship between Incongruity, Complexity and Information: Design Implications for Man-Machine Systems.
Proceedings of the Mehrwert von Information, 1994
Proceedings of the Computers for Handicapped Persons, 4th International Conference, 1994
Proceedings of the Human-Computer Interaction, 4th International Conference, 1994
Proceedings of the First Annual ACM Conference on Assistive Technologies, 1994
1993
Proceedings of the Human Computer Interaction, Vienna Conference, 1993
Quantitative Measures for Evaluating Human-Computer Interfaces.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993
Proceedings of the Informatik - Wirtschaft - Gesellschaft, 23. Gi-Jahrestagung, Dresden, Germany, 27. September, 1993
Phasenmodell ist OUT - Benutzerbeteiligung jetzt auch bei Standardsoftware-Entwicklung.
Proceedings of the Menschengerechte Software als Wettbewerbsfaktor, 1993
Anforderungen an die Prozessgestaltung der Softwareentwicklung.
Proceedings of the Menschengerechte Software als Wettbewerbsfaktor, 1993
1992
Proceedings of the Informationssysteme und Künstliche Intelligenz: Modellierung, 1992
Proceedings of the Information als Produktionsfaktor, 1992
1991
Int. J. Hum. Comput. Interact., 1991
Benutzung-sorientierte Benchmark-Tests: eine Methode zur Benutzerbeteiligung bei Standardsoftware-Entwicklungen.
Proceedings of the Software-Ergonomie '91, 1991
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications) - RIAO 1991, 3rd International Conference, Universitad Autonoma de Barcelona, Spain, April 2, 1991
Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide.
Proceedings of the Telekommunikation und multimediale Anwendungen der Informatik, 1991
1989
MAUS versus FUNKTIONSTASTE: ein empirischer Vergleich einer desktop- mit einer ascii-orientierten Benutzungsoberfläche.
Proceedings of the Software-Ergonomie '89, 1989