Matthias Müller
Orcid: 0000-0003-2442-3801Affiliations:
- NVIDIA Corporation
- Massachusetts Institute of Technology, Computer Graphics Group, Cambridge, MA, USA
- ETH Zurich, Computer Graphics Laboratory, Switzerland (PhD 1999)
According to our database1,
Matthias Müller
authored at least 71 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
2022
Comput. Graph. Forum, December, 2022
2021
Proceedings of the MIG '21: Motion, 2021
2020
Proc. ACM Comput. Graph. Interact. Tech., 2020
Comput. Graph. Forum, 2020
Comput. Graph. Forum, 2020
2019
ACM Trans. Graph., 2019
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019
2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena.
IEEE Trans. Vis. Comput. Graph., 2015
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
Comput. Graph. Forum, 2014
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014
2013
ACM Trans. Graph., 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
2011
ACM Trans. Graph., 2011
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011
2010
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010
Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques.
Academic Press, ISBN: 978-0-12-375078-5, 2010
2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2007
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
2006
Proceedings of the 3rd Symposium on Point Based Graphics, 2006
Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006
2005
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005
2004
Contact Handling for Deformable Point-Based Objects.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Consistent penetration depth estimation for deformable collision response.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Interactive Virtual Materials.
Proceedings of the Graphics Interface 2004 Conference, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Optimized Spatial Hashing for Collision Detection of Deformable Objects.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003
Proceedings of the Bildverarbeitung für die Medizin 2003, Algorithmen - Systeme, 2003