Matthias Christoph Utesch
Orcid: 0009-0006-2745-0265
According to our database1,
Matthias Christoph Utesch
authored at least 46 papers
between 1991 and 2024.
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Bibliography
2024
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach.
IEEE Trans. Learn. Technol., 2024
Int. J. Eng. Pedagog., 2024
Designing a Business Game to Teach the Relationship Between Business Models and Business Processes.
Commun. Assoc. Inf. Syst., 2024
2022
Int. J. Eng. Pedagog., 2022
Exploring Design Principles and Design Features for a Business Game to Teach the Relationship Between Business Models and Business Processes.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app.
Proceedings of the IEEE Global Engineering Education Conference, 2022
Toward a Game-like Experience: Design of a Modern User Interface of a Simulation Game for Teaching Business Process Digitalization.
Proceedings of the IEEE Global Engineering Education Conference, 2022
Learning by gaming: Improvement of User Experience of a Simulation Game for Teaching the Digital Transformation and its Administration Cockpit.
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
Teaching the Change: Integration of Digital Transformation Success Factors into a Simulation Game for Business Process Management.
Proceedings of the 25th Pacific Asia Conference on Information Systems, 2021
Teaching the Digital Transformation of Business Processes: Design of a Simulation Game of Business Process Change.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
A Review on Requirements for Teaching the Relationship Between Business Models and Business Processes.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Companies in Transition: Understanding how the Digital Transformation Affects Business Processes and Their Key Performance Indicators.
Proceedings of the 27th Americas Conference on Information Systems, 2021
2020
The Counterintuitive Concept of Ergodicity in the Context of a Business Simulation Game.
Proceedings of the Educating Engineers for Future Industrial Revolutions, 2020
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Five Theses on a Renaissance of Engineering Education: Skill-Driven Learning and Teaching SDLnT.
Int. J. Eng. Pedagog., 2019
Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review.
Int. J. Eng. Pedagog., 2019
Teaching Methods for Simulation Games: The Example of Learning Business Process Change.
Proceedings of the IEEE Global Engineering Education Conference, 2019
Beyond 2030 Challenges of Engineering Education in an Information Systems Driven World - an Extraction based on Research Topics.
Proceedings of the IEEE Global Engineering Education Conference, 2019
State-of-the-Art to Measure the TPACK Level of Trainees in Higher Education to Increase the Learnability of the Train-The-Trainer (TTT) Sessions.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Comparison of Reaction Times of a Visual and a Haptic Cue for Teaching Eco-Driving - An Experiment to Explore the Applicability of a Smartwatch.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Evaluation Methods for the Effective Assessment of Simulation Games - A Literature Review.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
Using a project-based learning approach for teaching emerging technologies: An example of a practical course for introducing SAP Leonardo and SAP HANA.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Automated Stock Trading - Developing the Serious Game FSTG to Teach the Topic of Finite State Machines.
Int. J. Eng. Pedagog., 2017
The Finite State Trading Game: Developing a Serious Game to Teach the Application of Finite State Machines in a Stock Trading Scenario.
Proceedings of the Online Engineering & Internet of Things, 2017
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Influence of Study Skills on the Dropout Rate of Universities: Results from a Literature Study.
Proceedings of the Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Analysis and evaluation of tools, programs, and methods at German university to support the study skills of school students.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 30th Bled eConference: Digital Transformation, 2017
2016
Int. J. Eng. Pedagog., 2016
Schülerakademie Serious Gaming mit ERPsim zur Förderung der Studierfähigkeit.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2016
An IT-Based Learning Approach About Finite State Machines Using the Example of Stock Trading - The Stock Trading Game FSTG.
Proceedings of the Interactive Collaborative Learning - Proceedings of the 19th ICL Conference, 2016
Strengthening study skills by using ERPsim as a new tool within the Pupils' academy of serious gaming.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Int. J. Eng. Pedagog., 2015
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2009
Erfahrungen mit Pair Teaching für Software Engineering: Kooperation von Hochschule und Industrie.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2009
1993
Zur graphenbasierten Hierarchie-erhaltenden Adaptierung des Maskenlayouts integrierter Schaltungen.
PhD thesis, 1993
1991
A New Approach to Hierarchical Adaptation Using Sequence-Control Based on Cell Interactions.
Proceedings of the 28th Design Automation Conference, 1991