Matthew Ventura

According to our database1, Matthew Ventura authored at least 26 papers between 2002 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2021
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021

2020
Instructor Feedback Practices in Undergraduate Writing at Scale.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Development and Deployment of a Large-Scale Dialog-based Intelligent Tutoring System.
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019

2018
Preliminary Evaluations of a Dialogue-Based Digital Tutor.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2016
Detecting Student Emotions in Computer-Enabled Classrooms.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

2015
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.
Comput. Educ., 2015

Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game.
Comput. Educ., 2015

Automatic Detection of Learning-Centered Affective States in the Wild.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

NewtonianTalk: Integration of Physics Playground and AutoTutor using GIFT.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2013
The validity of a game-based assessment of persistence.
Comput. Hum. Behav., 2013

The relationship between video game use and a performance-based measure of persistence.
Comput. Educ., 2013

Debugging the Evidence Chain.
Proceedings of the 2013 UAI Application Workshops: Big Data meet Complex Models and Models for Spatial, 2013

Assessment and Learning of Qualitative Physics in Newton's Playground.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Video gameplay, personality and academic performance.
Comput. Educ., 2012

2007
The Automated Text Adaptation Tool.
Proceedings of the Human Language Technology Conference of the North American Chapter of the Association of Computational Linguistics, 2007

Developing a Text Support Tool for English Language Learners.
Proceedings of the Artificial Intelligence in Education, 2007

2006
The Right Threshold Value: What Is the Right Threshold of Cosine Measure When Using Latent Semantic Analysis for Evaluating Student Answers?
Int. J. Artif. Intell. Tools, 2006

Cognitively Inspired Nlp-based Knowledge Representations: Further Explorations of Latent Semantic Analysis.
Int. J. Artif. Intell. Tools, 2006

2005
The Embodiment of Amodal Symbolic Knowledge Representations.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005

AutoTutor's Coverage of Expectations during Tutorial Dialogue.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005

2004
Combining Computational Models of Short Essay Grading for Conceptual Physics Problems.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

The Impact of Why/AutoTutor on Learning and Retention of Conceptual Physics.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

2003
The Right Threshold Value: What Is the Right Threshold of Cosine Measure When Using Latent Semantic Analysis for Evaluating Student Answers?
Proceedings of the Sixteenth International Florida Artificial Intelligence Research Society Conference, 2003

The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site.
Proceedings of the Agent Mediated Knowledge Management, 2003

2002
Learning about the Ethical Treatment of Human Subjects in Experiments on a Web Facility with a Conversational Agent and ITS Components.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002


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