Matthew Stephenson
Orcid: 0000-0002-3867-5842
According to our database1,
Matthew Stephenson
authored at least 55 papers
between 2015 and 2024.
Collaborative distances:
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Timeline
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Bibliography
2024
Artif. Intell., 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
Trans. Mach. Learn. Res., 2023
Proceedings of the AI 2023: Advances in Artificial Intelligence, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
J. Int. Comput. Games Assoc., 2022
Proceedings of the Computers and Games - International Conference, 2022
2021
Commun. Stat. Simul. Comput., 2021
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants.
CoRR, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration.
Proceedings of the IEEE Conference on Games, 2020
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
2019
J. Bioinform. Comput. Biol., 2019
Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds.
CoRR, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Advances in Computer Games - 16th International Conference, 2019
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Commun. Stat. Simul. Comput., 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015