Matthew Berland

Orcid: 0000-0002-5457-1461

According to our database1, Matthew Berland authored at least 37 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Use of latent profile analysis to characterise patterns of participation in crowdsourcing.
Behav. Inf. Technol., July, 2023

Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

2021
Approaches to Transitioning Computer Science Classes from Offline to Online.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

2020
Vocabulary Models of Informal Language Production in Reddit.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Designing for and Identifying Plural Goals in a Science Museum Game Exhibit.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Rainbow Agents: A Collaborative Game For Computational Literacy.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Students' Perceptions of Pair Programming in CS1: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Learning Analytics in Support of Qualitative Analysis.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Frictional Patterns in the Design of Games for Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Computational Discourse in a Role-Playing Game Podcast.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
DCLM framework: understanding collaboration in open-ended tabletop learning environments.
Int. J. Comput. Support. Collab. Learn., 2017

Challenges to Multimodal Data Set Collection in Games-based Learning Environments.
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017

What are visitors up to?: helping museum facilitators know what visitors are doing.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Connected Spaces: Helping Makers Know Their Neighbors.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Real-Time Visualization of Student Activities to Support Classroom Orchestration.
Proceedings of the Transforming Learning, 2016

Situating Deep Multimodal Data on Game-Based STEM Learning.
Proceedings of the Transforming Learning, 2016

Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics.
Int. J. Comput. Support. Collab. Learn., 2015

Designing visible engineering: supporting tinkering performances in museums.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Educational Data Mining and Learning Analytics: Applications to Constructionist Research.
Technol. Knowl. Learn., 2014

Mission critical: building community to engage young women in computer science (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Multiple case study of nerd identity in a CS1 class.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Studio K: a game development environment designed for gains in computational thinking (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Adage: an open API for data collection in educational games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

MakeScape lite: a prototype learning environment for making and design.
Proceedings of the IDC '14, 2014

2013
Visualizing Live Collaboration in the Classroom with AMOEBA.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

2011
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking.
Int. J. Game Based Learn., 2011

Allocentrism and Computational Thinking.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Programming on the move: design lessons from IPRO.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Small groups, big mistakes: the emergence of faulty rules during a collaborative board game.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2009
Participatory Simulation as a Tool for Agent-based Simulation.
Proceedings of the ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal, January 19, 2009

2004
Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

1999
Finding Parts in Very Large Corpora.
Proceedings of the 27th Annual Meeting of the Association for Computational Linguistics, 1999


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