Matthew Berland
Orcid: 0000-0002-5457-1461
According to our database1,
Matthew Berland
authored at least 37 papers
between 1999 and 2023.
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Bibliography
2023
Use of latent profile analysis to characterise patterns of participation in crowdsourcing.
Behav. Inf. Technol., July, 2023
Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
2021
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
DCLM framework: understanding collaboration in open-ended tabletop learning environments.
Int. J. Comput. Support. Collab. Learn., 2017
Proceedings of the Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop co-located with 7th International Learning Analytics and Knowledge Conference (LAK 2017), 2017
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Learning to Program Using Online Forums: A Comparison of Links Posted on Reddit and Stack Overflow (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the Transforming Learning, 2016
Proceedings of the Transforming Learning, 2016
Modeling Visitor Behavior in a Game-Based Engineering Museum Exhibit with Hidden Markov Models.
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
AMOEBA: Designing for collaboration in computer science classrooms through live learning analytics.
Int. J. Comput. Support. Collab. Learn., 2015
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Educational Data Mining and Learning Analytics: Applications to Constructionist Research.
Technol. Knowl. Learn., 2014
Mission critical: building community to engage young women in computer science (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Studio K: a game development environment designed for gains in computational thinking (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the IDC '14, 2014
2013
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2011
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking.
Int. J. Game Based Learn., 2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Small groups, big mistakes: the emergence of faulty rules during a collaborative board game.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2009
Participatory Simulation as a Tool for Agent-based Simulation.
Proceedings of the ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal, January 19, 2009
2004
Leveraging Epistemological Diversity through Computer-based Argumentation in the Domain of Probability.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
1999
Proceedings of the 27th Annual Meeting of the Association for Computational Linguistics, 1999