Matthew Barr
Orcid: 0000-0002-5147-0673
According to our database1,
Matthew Barr
authored at least 34 papers
between 1999 and 2025.
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Bibliography
2025
Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education.
Proceedings of the 9th Conference on Computing Education Practice, 2025
2024
Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland.
Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, 2024
Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, 2024
The Development of Students' Professional Competencies on a Work-Based Software Engineering Program.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
2023
Int. J. Game Based Learn., May, 2023
Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality.
Proceedings of the Emerging Technologies for Education - 8th International Symposium, 2023
Widening Access to Higher Education through Degree-level Apprenticeships in Software Engineering.
Proceedings of the IEEE Frontiers in Education Conference, 2023
Proceedings of the Computing Education Practice, 2023
2022
Games Cult., 2022
Participant-centred planning Framework for effective gender balance activities in tech.
Proceedings of the UKICER 2022: The United Kingdom and Ireland Computing Education Research Conference, Dublin, Ireland, September 1, 2022
Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022
Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies.
Proceedings of the 2022 Working Group Reports on Innovation and Technology in Computer Science Education, 2022
Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry.
Proceedings of the IEEE Frontiers in Education Conference, 2022
The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme.
Proceedings of the IEEE Frontiers in Education Conference, 2022
2021
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes.
Symmetry, 2021
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020
Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector?
Proceedings of the IEEE Frontiers in Education Conference, 2020
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic.
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020
Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020
2019
Experience report: thinkathon - countering an 'i got it working' mentality with pencil-and-paper exercises.
Inroads, 2019
Proceedings of the 1st UK & Ireland Computing Education Research Conference, 2019
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
2018
Student attitudes to games-based skills development: Learning from video games in higher education.
Comput. Hum. Behav., 2018
2017
Video games can develop graduate skills in higher education students: A randomised trial.
Comput. Educ., 2017
2016
Proceedings of the Third International Workshop on Gamification for Information Retrieval co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016), 2016
2014
Int. J. Soc. Media Interact. Learn. Environ., 2014
Int. J. Digit. Curation, 2014
2010
Developing Infrastructural Software For Preservation: Reflections Of Lessons Learned Developing The Planets Testbed.
Proceedings of the 7th International Conference on Digital Preservation, 2010
1999
Proceedings of the Working Group Reports from ITiCSE on Innovation and Technology in Computer Science Education, 1999