Matthew Aitchison

According to our database1, Matthew Aitchison authored at least 16 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Evaluating Frontier Models for Dangerous Capabilities.
CoRR, 2024

Distributional Bellman Operators over Mean Embeddings.
Proceedings of the Forty-first International Conference on Machine Learning, 2024

Learning Universal Predictors.
Proceedings of the Forty-first International Conference on Machine Learning, 2024

Language Modeling Is Compression.
Proceedings of the Twelfth International Conference on Learning Representations, 2024

2023
Self-Predictive Universal AI.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

Atari-5: Distilling the Arcade Learning Environment down to Five Games.
Proceedings of the International Conference on Machine Learning, 2023

HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS.
Proceedings of the IEEE Conference on Games, 2023

2022
An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability.
ACM Trans. Interact. Intell. Syst., 2022

Learning to Deceive in Multi-Agent Hidden Role Games.
CoRR, 2022

DNA: Proximal Policy Optimization with a Dual Network Architecture.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Curriculum Generation and Sequencing for Deep Reinforcement Learning in StarCraft II.
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022

2020
Do Game Bots Dream of Electric Rewards?: The universality of intrinsic motivation.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Designing Curriculum for Deep Reinforcement Learning in StarCraft II.
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020

Improving StarCraft II Player League Prediction with Macro-Level Features.
Proceedings of the AI 2020: Advances in Artificial Intelligence, 2020

2019
Optimal Use of Experience in First Person Shooter Environments.
Proceedings of the IEEE Conference on Games, 2019

2018
Novelty Detection in Thermal Video.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018


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