Matthäus G. Chajdas

Orcid: 0000-0003-4689-2932

According to our database1, Matthäus G. Chajdas authored at least 16 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Real-Time Procedural Generation with GPU Work Graphs.
Proc. ACM Comput. Graph. Interact. Tech., August, 2024

Towards Practical Meshlet Compression.
CoRR, 2024

2023
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces.
Comput. Graph. Forum, December, 2023

2022
Spatiotemporal Variance-Guided Filtering for Motion Blur.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2019
Real-Time Hybrid Hair Rendering.
Proceedings of the 30th Eurographics Symposium on Rendering, 2019

2017
Tiled light trees.
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017

2015
A voxel-based visualization pipeline for high-resolution geometry.
PhD thesis, 2015

High-Quality Shadows for Streaming Terrain Rendering.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Quantitative Analysis of Voxel Raytracing Acceleration Structures.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Interactive Rendering of Giga-Particle Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2012
Error Metrics for Smart Image Refinement.
J. WSCG, 2012

Hybrid Sample-based Surface Rendering.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Assisted Environment Map Probe Placement.
Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization, 2011

Subpixel reconstruction antialiasing for deferred shading.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Assisted texture assignment.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Virtual Texture Mapping 101.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010


  Loading...