Matteo Roffilli

Orcid: 0000-0002-7554-4470

According to our database1, Matteo Roffilli authored at least 19 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2021




2020
Semantic Segmentation of Neuronal Bodies in Fluorescence Microscopy Using a 2D+3D CNN Training Strategy with Sparsely Annotated Data.
Proceedings of the Machine Learning, Optimization, and Data Science, 2020

2018
Automatic Segmentation of Neurons in 3D Samples of Human Brain Cortex.
Proceedings of the Applications of Evolutionary Computation, 2018

2015
SoC-Based Pattern Recognition Systems for Non Destructive Testing.
Proceedings of the Machine Learning, Optimization, and Big Data, 2015

2011
A Fully Distributed Lagrangean Solution for a Peer-to-Peer Overlay Network Design Problem.
INFORMS J. Comput., 2011

2010
Decomposition Techniques as Metaheuristic Frameworks.
Proceedings of the Matheuristics - Hybridizing Metaheuristics and Mathematical Programming, 2010

2009
Matheuristics: Optimization, Simulation and Control.
Proceedings of the Hybrid Metaheuristics, 6th International Workshop, 2009

2008
Algorithms for Large Directed Capacitated Arc Routing Problem Instances.
Proceedings of the Recent Advances in Evolutionary Computation for Combinatorial Optimization, 2008

Very Strongly Constrained Problems: an Ant Colony Optimization Approach.
Cybern. Syst., 2008

Regional Traffic Assignment by ACO.
Proceedings of the Ant Colony Optimization and Swarm Intelligence, 2008

2007
A Psychogenetic Algorithm for Behavioral Sequence Learning.
Int. J. Artif. Intell. Tools, 2007

2006
Identifying and Classifying Social Groups: A Machine Learning Approach.
Proceedings of the Data Science and Classification, 2006

Advanced machine learning techniques for digital mammography.
PhD thesis, 2006

A Ranklet-Based CAD for Digital Mammography.
Proceedings of the Digital Mammography, 2006

2005
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
Proceedings of the 14th international conference on World Wide Web, 2005

2004
A wireless software architecture for fast 3D rendering of agent-based multimedia simulations on portable devices.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004


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