Matteo Ciman
Orcid: 0000-0001-7279-6747
According to our database1,
Matteo Ciman
authored at least 23 papers
between 2011 and 2018.
Collaborative distances:
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Bibliography
2018
IEEE Trans. Affect. Comput., 2018
Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment.
Mob. Networks Appl., 2018
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018
2017
Pers. Ubiquitous Comput., 2017
An empirical analysis of energy consumption of cross-platform frameworks for mobile development.
Pervasive Mob. Comput., 2017
Comput. Entertain., 2017
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment.
Proceedings of the Smart Objects and Technologies for Social Good, 2017
2016
Stairstep recognition and counting in a serious Game for increasing users' physical activity.
Pers. Ubiquitous Comput., 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the eHealth 360°, 2016
2015
Proceedings of the WEBIST 2015, 2015
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015
Proceedings of the Internet of Things. IoT Infrastructures, 2015
mQoL: Experiences of the 'mobile communications and computing for Quality of Life' Living Lab.
Proceedings of the 17th International Conference on E-health Networking, 2015
2014
Proceedings of the Web Information Systems and Technologies, 2014
Evaluating Impact of Cross-platform Frameworks in Energy Consumption of Mobile Applications.
Proceedings of the WEBIST 2014, 2014
Proceedings of the Symposium on Applied Computing, 2014
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014
2013
HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI.
Proceedings of the WEBIST 2013, 2013
From a physical system to a pervasive solution to increase people physical activity: Is it possible?
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
2011
Toward the Creation of a Green Content Management System.
Proceedings of the WEBIST 2011, 2011