Matteo Ciman

Orcid: 0000-0001-7279-6747

According to our database1, Matteo Ciman authored at least 23 papers between 2011 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Individuals' Stress Assessment Using Human-Smartphone Interaction Analysis.
IEEE Trans. Affect. Comput., 2018

Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment.
Mob. Networks Appl., 2018

StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018

2017
Using gamification to discover cultural heritage locations from geo-tagged photos.
Pers. Ubiquitous Comput., 2017

An empirical analysis of energy consumption of cross-platform frameworks for mobile development.
Pervasive Mob. Comput., 2017

Serious Games for Early Identification of Developmental Dyslexia.
Comput. Entertain., 2017

Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

2016
Stairstep recognition and counting in a serious Game for increasing users' physical activity.
Pers. Ubiquitous Comput., 2016

The use of games to help children eyes testing.
Multim. Tools Appl., 2016

mQoL smart lab: quality of life living lab for interdisciplinary experiments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Exploiting Users Natural Competitiveness to Promote Physical Activity.
Proceedings of the eHealth 360°, 2016

2015
May SmartPhones Help to Maintain Audience Attention During Presentations?.
Proceedings of the WEBIST 2015, 2015

iSensestress: Assessing stress through human-smartphone interaction analysis.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

PathS: Enhancing Geographical Maps with Environmental Sensed Data.
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 2015

Can a Game Improve People's Lives? The Case of Serious Games.
Proceedings of the Internet of Things. IoT Infrastructures, 2015

mQoL: Experiences of the 'mobile communications and computing for Quality of Life' Living Lab.
Proceedings of the 17th International Conference on E-health Networking, 2015

2014
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications.
Proceedings of the Web Information Systems and Technologies, 2014

Evaluating Impact of Cross-platform Frameworks in Energy Consumption of Mobile Applications.
Proceedings of the WEBIST 2014, 2014

Cross-platform mobile development: a study on apps with animations.
Proceedings of the Symposium on Applied Computing, 2014

ClimbTheWorld: real-time stairstep counting to increase physical activity.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, 2014

2013
HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI.
Proceedings of the WEBIST 2013, 2013

From a physical system to a pervasive solution to increase people physical activity: Is it possible?
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

2011
Toward the Creation of a Green Content Management System.
Proceedings of the WEBIST 2011, 2011


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