Matt Pharr

Orcid: 0000-0002-0566-8291

According to our database1, Matt Pharr authored at least 24 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A Free-Space Diffraction BSDF.
ACM Trans. Graph., July, 2024

Filtering After Shading With Stochastic Texture Filtering.
Proc. ACM Comput. Graph. Interact. Tech., May, 2024

Decorrelating ReSTIR Samplers via MCMC Mutations.
ACM Trans. Graph., February, 2024

2023
ART-Owen Scrambling.
ACM Trans. Graph., December, 2023

Stochastic Texture Filtering.
CoRR, 2023

A Generalized Ray Formulation For Wave-Optics Rendering.
CoRR, 2023

2021
ReSTIR GI: Path Resampling for Real-Time Path Tracing.
Comput. Graph. Forum, 2021

2020
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting.
ACM Trans. Graph., 2020

Practical Product Sampling by Fitting and Composing Warps.
Comput. Graph. Forum, 2020

A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2020

2019
My favorite samples.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Dynamic Many-Light Sampling for Real-Time Ray Tracing.
Proceedings of the High-Performance Graphics 2019, 2019

2018
Guest Editor's Introduction: Special Issue on Production Rendering.
ACM Trans. Graph., 2018

A system for acquiring, processing, and rendering panoramic light field stills for virtual reality.
ACM Trans. Graph., 2018

View-Region Optimized Image-Based Scene Simplification.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Sequences with Low-Discrepancy Blue-Noise 2-D Projections.
Comput. Graph. Forum, 2018

Design and implementation of modern production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2013
The ray-tracing engine that could: technical perspective.
Commun. ACM, 2013

2008
Programmable graphics: the future of interactive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2004
State of the art in Monte Carlo global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2000
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1998
Realistic Modeling and Rendering of Plant Ecosystems.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Rendering complex scenes with memory-coherent ray tracing.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Geometry Caching for Ray-Tracing Displacement Maps.
Proceedings of the Rendering Techniques '96, 1996


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