Matt Dombrowski

Orcid: 0000-0003-4388-2640

According to our database1, Matt Dombrowski authored at least 13 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Initial Evaluation of a Hybrid eye tracking and Electromyography Training Game for Hands-Free Wheelchair Use.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

2022
Advancing dignity for adaptive wheelchair users via a hybrid eye tracking and electromyography training game.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2019
Gamification of Modern Society: Digital Media's Influence on Current Social Practices.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Xavier Electromyographic Wheelchair Control and Virtual Training.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Designing Inclusive Virtual Reality Experiences.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

2018
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms.
Comput. Games J., 2018

Usability testing games for prosthetic training.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Developing and Training Multi-gestural Prosthetic Arms.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

Virtual Reality Training to Enhance Motor Skills.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

2017
Designing games to help train children to use Prosthetic Arms.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

SuperJam: Participatory Design for Accessible Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Virtual Reality Games, Therapeutic Play and Digital Healing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

2016
Utilizing Digital Game Environments for Training Prosthetic Use.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016


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