Matías Espinoza

According to our database1, Matías Espinoza authored at least 12 papers between 2010 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2014
Audio haptic videogaming for developing wayfinding skills in learners who are blind.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Multimodal gaming for navigation skills in players who are blind.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Modeling Videogames for Mental Mapping in People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Videogaming Interaction for Mental Model Construction in Learners Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Mobile Navigation through a Science Museum for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Accessibility for people who are blind in public transportation systems.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Designing Serious Videogames through Concept Maps.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

Enhancing orientation and mobility skills in learners who are blind through video gaming.
Proceedings of the Creativity and Cognition 2013, 2013

2011
mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations.
Proceedings of the Universal Access in Human-Computer Interaction. Context Diversity, 2011

Ejemovil: A Web-Based Tool to Create Mobile Learning Videogames.
Proceedings of the IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, 2011

Audio haptic videogaming for navigation skills in learners who are blind.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
Video Game Design for Mobile Phones.
Proceedings of the Human-Computer Interaction - Second IFIP TC 13 Symposium, 2010


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