Mathilde M. Bekker
Orcid: 0000-0002-3087-6017
According to our database1,
Mathilde M. Bekker
authored at least 112 papers
between 1992 and 2024.
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Bibliography
2024
More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Symposium on Learning, Design and Technology, 2024
Teaching for More-than-human Perspectives in Design - A Pedagogical Pattern Mining Workshop.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education.
Proceedings of the 5th Annual Symposium on HCI Education, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Int. J. Child Comput. Interact., 2022
Model-based support for authoring Design-based Learning and Maker Education materials in elementary education.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022
Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
2021
The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021
2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020
ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Editorial special issue on assumptions about the concept of childhood and the roles of children in design.
Int. J. Child Comput. Interact., 2019
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Modelling the roles of designers and teaching staff when doing participatory design with children in special education.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
Proceedings of the 10th International Conference on Computer Supported Education, 2018
Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School.
Proceedings of the Computer Supported Education - 10th International Conference, 2018
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Proceedings of the Data Driven Approaches in Digital Education, 2017
2016
Entertain. Comput., 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the HCI 2016, 2016
Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
2015
Teaching children digital literacy through design-based learning with digital toolkits in schools.
Int. J. Child Comput. Interact., 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
J. Ambient Intell. Smart Environ., 2014
J. Ambient Intell. Smart Environ., 2014
Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014
Drawing up the rules: Encouraging children's rule creation in interactive open-ended play.
Int. J. Child Comput. Interact., 2014
Proceedings of the IDC '14, 2014
2013
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment.
Proceedings of the Games for Health, 2013
Proceedings of the Games for Health, 2013
Exploring the potential of the drawing intervention method for design and evaluation by young children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
2011
Development and application of a framework for comparing early design methods for young children.
Interact. Comput., 2011
The influence of the level of free-choice learning activities on the use of an educational computer game.
Comput. Educ., 2011
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction.
Proceedings of the Human Behavior Unterstanding - Second International Workshop, 2011
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
Proceedings of the Constructing Ambient Intelligence, 2011
i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments.
Proceedings of the Constructing Ambient Intelligence, 2011
Proceedings of the Interaction Design and Children, 2011
2010
Pers. Ubiquitous Comput., 2010
Pers. Ubiquitous Comput., 2010
Interact. Comput., 2010
Creating opportunities for play: the influence of multimodal feedback on open-ended play.
Int. J. Arts Technol., 2010
Redefining toys, games and entertainment products by teaching about playful interactions.
Int. J. Arts Technol., 2010
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the Fun and Games, 2010
2009
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Interaction Design and Children, 2009
2008
A comparison of two analytical evaluation methods for educational computer games for young children.
Cogn. Technol. Work., 2008
Cogn. Technol. Work., 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Interactive play objects and the effects of open-ended play on social interaction and fun.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Predicting effectiveness of children participants in user testing based on personality characteristics.
Behav. Inf. Technol., 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
Proceedings of the Interaction Design and Children, 2007
Stimulating children's physical play through interactive games: two exploratory case studies.
Proceedings of the Interaction Design and Children, 2007
2006
Identifying usability and fun problems in a computer game during first use and after some practice.
Int. J. Hum. Comput. Stud., 2006
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group.
Proceedings of the Interaction Design and Children, 2006
2005
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.
Proceedings of the Human-Computer Interaction, 2005
2004
Proceedings of the Entertainment Computing, 2004
Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games.
Proceedings of the People and Computers XVIII, 2004
2003
Interact. Comput., 2003
Managing the 'Evaluator Effect' in User Testing.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects.
Proceedings of the Interaction Design and Children, 2003
Proceedings of the Interaction Design and Children, 2003
2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
User Involvement in the Design of Human - Computer Interactions: Some Similarities and Differences between Design Approaches.
Proceedings of the People and Computers XIV - Usability or Else!, 2000
1998
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
1997
Proceedings of the Human Factors in Computing Systems, 1997
1996
An Analysis of User Interface Design Projects: Information Sources and Constraints in Design.
Interact. Comput., 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996
1995
Behav. Inf. Technol., 1995
Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
1993
Proceedings of the Human-Computer Interaction, 1993
1992
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992