Mathilde M. Bekker

Orcid: 0000-0002-3087-6017

According to our database1, Mathilde M. Bekker authored at least 112 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Tools to empower learners in Challenge-Based and Design-Based Learning projects.
Proceedings of the Symposium on Learning, Design and Technology, 2024

Teaching for More-than-human Perspectives in Design - A Pedagogical Pattern Mining Workshop.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education.
Proceedings of the 5th Annual Symposium on HCI Education, 2023

More-Than-Human Perspectives and Values in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Examining theory use in design research on fantasy play.
Int. J. Child Comput. Interact., 2022

Teaching for Values in Human-Computer Interaction.
Frontiers Comput. Sci., 2022

Model-based support for authoring Design-based Learning and Maker Education materials in elementary education.
Proceedings of the FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30, 2022

Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

2021
The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

2020
CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Emotion Awareness in Design-Based Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Designing playful, tangible self-report tools to give the child a voice.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Making the child-computer interaction field grow up.
Interactions, 2019

Editorial special issue on assumptions about the concept of childhood and the roles of children in design.
Int. J. Child Comput. Interact., 2019

EmoForm: Capturing Children's Emotions during Design Based Learning.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Review of Design Interventions for Promoting Adolescents' Physical Activity.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Modelling the roles of designers and teaching staff when doing participatory design with children in special education.
Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1, 2018

Children's Reflection-in-Action During Collaborative Design-Based Learning.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Developing the Teach21 Online Authoring Tool.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

Effects of playful audio augmentation on teenagers' motivations in cooperative physical play.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Intermediate-level knowledge in child-computer interaction.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
A Tool for Developing Design-Based Learning Activities for Primary School Teachers.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
The introduction of IMO, an integrated model for designing for open-ended play.
Entertain. Comput., 2016

Tangible Play Objects: Influence of Different Combinations of Feedback Modalities.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Child-Computer Interaction SIG: New Challenges and Opportunities.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ShuttleKickers: Exploring Social Persuasions to Encourage Physical Activities.
Proceedings of the HCI 2016, 2016

Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Combining User Needs and Stakeholder Requirements: The Value Design Method.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Teaching children digital literacy through design-based learning with digital toolkits in schools.
Int. J. Child Comput. Interact., 2015

Design-Based Learning in Classrooms Using Playful Digital Toolkits.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Investigating Perspectives on Play: The Lenses of Play Tool.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

CCI SIG: Interactive Childhood - Crossing Cultures and Continents.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Playful persuasion: Designing for ambient playful interactions in public spaces.
J. Ambient Intell. Smart Environ., 2014

A toolkit for designing playful interactions: The four lenses of play.
J. Ambient Intell. Smart Environ., 2014

Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design.
IxD&A, 2014

Drawing up the rules: Encouraging children's rule creation in interactive open-ended play.
Int. J. Child Comput. Interact., 2014

Shake up the schoolyard: iterative design research for public playful installations.
Proceedings of the IDC '14, 2014

2013
About Experience and Emergence - A Framework for Decentralized Interactive Play Environments.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment.
Proceedings of the Games for Health, 2013

Designing Kinect games to train motor skills for mixed ability players.
Proceedings of the Games for Health, 2013

Exploring the potential of the drawing intervention method for design and evaluation by young children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Leaving room for improvisation: towards a design approach for open-ended play.
Proceedings of the Interaction Design and Children 2013, 2013

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

ZooMor: Three Stages of Play for a Sleeping Creature.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Designing Persuasive Interactive Environments.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
Development and application of a framework for comparing early design methods for young children.
Interact. Comput., 2011

The influence of the level of free-choice learning activities on the use of an educational computer game.
Comput. Educ., 2011

Please enjoy!?: 2<sup>nd</sup> workshop on playful experiences in mobile HCI.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction.
Proceedings of the Human Behavior Unterstanding - Second International Workshop, 2011

Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

PlayFit: Designing playful activity interventions for teenagers.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Children may expect drag-and-drop instead of point-and-click.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Curiosity and interaction: making people curious through interactive systems.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

The nature of child computer interaction.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Playful Moments of Activity.
Proceedings of the Constructing Ambient Intelligence, 2011

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments.
Proceedings of the Constructing Ambient Intelligence, 2011

Teaching interaction design & children within diverse disciplinary curricula.
Proceedings of the Interaction Design and Children, 2011

2010
Designing playful interactions for social interaction and physical play.
Pers. Ubiquitous Comput., 2010

Design for social interaction through physical play in diverse contexts of use.
Pers. Ubiquitous Comput., 2010

Playful persuasion to support older adults' social and physical activities.
Interact. Comput., 2010

Creating opportunities for play: the influence of multimodal feedback on open-ended play.
Int. J. Arts Technol., 2010

Redefining toys, games and entertainment products by teaching about playful interactions.
Int. J. Arts Technol., 2010

Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the Fun and Games, 2010

2009
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

2<sup>nd</sup> Workshop on Design for Social Interaction through Physical Play.
Proceedings of the Human-Computer Interaction, 2009

Stimulating physical and social activity through open-ended play.
Proceedings of the Interaction Design and Children, 2009

2008
A comparison of two analytical evaluation methods for educational computer games for young children.
Cogn. Technol. Work., 2008

Development and evaluation of the problem identification picture cards method.
Cogn. Technol. Work., 2008

Designing for children's physical play.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Comparing the creativity of children's design solutions based on expert assessment.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Key issues for the successful design of an intelligent, interactive playground.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Interactive play objects and the effects of open-ended play on social interaction and fun.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Predicting effectiveness of children participants in user testing based on personality characteristics.
Behav. Inf. Technol., 2007

Experiences with structured interviewing of children during usability tests.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Comparing early design methods for children.
Proceedings of the Interaction Design and Children, 2007

Stimulating children's physical play through interactive games: two exploratory case studies.
Proceedings of the Interaction Design and Children, 2007

2006
Identifying usability and fun problems in a computer game during first use and after some practice.
Int. J. Hum. Comput. Stud., 2006

Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group.
Proceedings of the Interaction Design and Children, 2006

2005
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games.
Proceedings of the Human-Computer Interaction, 2005

2004
Towards a Framework for Design Guidelines for Young Children?s Computer Games.
Proceedings of the Entertainment Computing, 2004

Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games.
Proceedings of the People and Computers XVIII, 2004

2003
On the assessment of usability testing methods for children.
Interact. Comput., 2003

Interaction design and children.
Interact. Comput., 2003

KidReporter: a user requirements gathering technique for designing with children.
Interact. Comput., 2003

Managing the 'Evaluator Effect' in User Testing.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects.
Proceedings of the Interaction Design and Children, 2003

Children's online interfaces: is usability testing worthwhile?
Proceedings of the Interaction Design and Children, 2003

2001
FRIDGE: exploring intuitive interaction styles for home information appliances.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
User Involvement in the Design of Human - Computer Interactions: Some Similarities and Differences between Design Approaches.
Proceedings of the People and Computers XIV - Usability or Else!, 2000

1998
PatchWork: a software tool for early design.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
Helping and Hindering User Involvement - A Tale of Everyday Design.
Proceedings of the Human Factors in Computing Systems, 1997

1996
An Analysis of User Interface Design Projects: Information Sources and Constraints in Design.
Interact. Comput., 1996

Towards a framework of design models.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Costs and Benefits of User Involvement in Design: Practitioners' Views.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996

1995
A comparison of mouse and speech input control of a text-annotation system.
Behav. Inf. Technol., 1995

Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995

1993
Representational issues related to communication in design teams.
Proceedings of the Human-Computer Interaction, 1993

1992
Developing a design method: task analyses in user interface design.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992


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