Mathieu Muratet
Orcid: 0000-0001-6101-5132
According to our database1,
Mathieu Muratet
authored at least 23 papers
between 2009 and 2024.
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Bibliography
2024
Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning.
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
How to Characterize and Analyze the Computational Thinking Skills of a Learning Game?
Proceedings of the Responsive and Sustainable Educational Futures, 2023
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development.
Proceedings of the Responsive and Sustainable Educational Futures, 2023
2022
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Accessibility and Serious Games: What About Entity-Component-System Software Architecture?
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2017
An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions.
Proceedings of the Data Driven Approaches in Digital Education, 2017
2016
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
2014
EyeSchool: An Educational Assistive Technology for People with Disabilities - Passing from Single Actors to Multiple-Actor Environment.
Proceedings of the Computers Helping People with Special Needs, 2014
2012
Addressing teachers' concerns about the Prog&Play serious game with context adaptation.
Int. J. Learn. Technol., 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
2011
Rev. d'Intelligence Artif., 2011
Comput. Graph. Forum, 2011
2010
Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation. (Conception, Implementation and Evaluation of a Real Time Strategy Serious Game Dedicated to Introduce Programming Fundamentals).
PhD thesis, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Int. J. Comput. Games Technol., 2009