Mathieu Le Goc
According to our database1,
Mathieu Le Goc
authored at least 12 papers
between 2012 and 2022.
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Bibliography
2022
Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2019
IEEE Trans. Vis. Comput. Graph., 2019
2017
Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality.
Proceedings of the Interactive Surfaces and Spaces, 2017
Revisiting <i>Turtles</i> and <i>Termites</i>: an Open-ended Interactive Physical Game with Multiple Robots.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Supporting Versatility in Tangible User Interfaces Using Collections of Small Actuated Objects. (Interfaces tangibles polyvalentes à base de collections d'objets mobiles de petite taille).
PhD thesis, 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012