Mathieu Le Goc

According to our database1, Mathieu Le Goc authored at least 12 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2019
Dynamic Composite Data Physicalization Using Wheeled Micro-Robots.
IEEE Trans. Vis. Comput. Graph., 2019

2017
Demo hour.
Interactions, 2017

Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality.
Proceedings of the Interactive Surfaces and Spaces, 2017

Revisiting <i>Turtles</i> and <i>Termites</i>: an Open-ended Interactive Physical Game with Multiple Robots.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Supporting Versatility in Tangible User Interfaces Using Collections of Small Actuated Objects. (Interfaces tangibles polyvalentes à base de collections d'objets mobiles de petite taille).
PhD thesis, 2016

Zooids: Building Blocks for Swarm User Interfaces.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A Better Grasp on Pictures Under Glass: Comparing Touch and Tangible Object Manipulation using Physical Proxies.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
SmartTokens: Embedding Motion and Grip Sensing in Small Tangible Objects.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
A low-cost transparent electric field sensor for 3d interaction on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Revel: programming the sense of touch.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
REVEL: tactile feedback technology for augmented reality.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012


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