Mathias Paulin

Orcid: 0000-0001-5606-9654

According to our database1, Mathias Paulin authored at least 55 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering.
ACM Trans. Graph., August, 2023

2022
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds.
ACM Trans. Graph., 2022

Recursive analytic spherical harmonics gradient for spherical lights.
Comput. Graph. Forum, 2022

Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering.
Comput. Graph. Forum, 2022

Shadow Layers for Participating Media.
Comput. Graph. Forum, 2022

2021
Efficient spherical harmonic shading for separable BRDF.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

2020
PCEDNet : A Neural Network for Fast and Efficient Edge Detection in 3D Point Clouds.
CoRR, 2020

2019
Global Illumination Shadow Layers.
Comput. Graph. Forum, 2019

2017
RayPortals: a light transport editing framework.
Vis. Comput., 2017

Mesh SimplificationWith Curvature Error Metric.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2014
Globally Adaptive Control Variate for Robust Numerical Integration.
SIAM J. Sci. Comput., 2014

Crack-free rendering of dynamically tesselated B-rep models.
Comput. Graph. Forum, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

A gradient-based implicit blend.
ACM Trans. Graph., 2013

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
An Efficient Trim Structure for Rendering Large B-Rep Models.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Representativity for Robust and Adaptive Multiple Importance Sampling.
IEEE Trans. Vis. Comput. Graph., 2011

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering.
Comput. Graph. Forum, 2011

Effective despeckling of HDR images.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Robust adaptive sampling for Monte-Carlo-based rendering.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Sample-space bright spots removal using density estimation.
Proceedings of the Graphics Interface 2011 Conference, 2011

Occlusion tiling.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Fitted BVH for Fast Raytracing of Metaballs.
Comput. Graph. Forum, 2010

2009
Real-Time Hierarchical Binary-Scene Voxelization.
J. Graphics, GPU, & Game Tools, 2009

Soft Textured Shadow Volume.
Comput. Graph. Forum, 2009

BVH for efficient raytracing of dynamic metaballs on GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Contributions à l'apprentissage automatique de réseau de contraintes et à la constitution automatique de comportements sensorimoteurs en robotique.
PhD thesis, 2008

Accurate Shadows by Depth Complexity Sampling.
Comput. Graph. Forum, 2008

Automatic Design of Robot Behaviors through Constraint Network Acquisition.
Proceedings of the 20th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2008), 2008

2007
Rendu temps réel de fonction de textures bidirectionnelles.
Tech. Sci. Informatiques, 2007

Light Octree: Global Illumination Fast Reconstruction and Realtime Navigation.
J. WSCG, 2007

High-Quality Adaptive Soft Shadow Mapping.
Comput. Graph. Forum, 2007

Query-Driven Constraint Acquisition.
Proceedings of the IJCAI 2007, 2007

Wavelet encoding of BRDFs for real-time rendering.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering.
Vis. Comput., 2006

Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

Real-time Soft Shadow Mapping by Backprojection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Realistic Soft Shadows by Penumbra-Wedges Blending.
Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, 2006

2005
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry.
Comput. Graph. Forum, 2005

Photon Splatting for participating media.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
Deferred Splatting.
Comput. Graph. Forum, 2004

Dynamic surfel set refinement for high-quality rendering.
Comput. Graph., 2004

Real-Time Point Cloud Refinement.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

2003
BRDF Measurement Modelling using Wavelets for Efficient Path Tracing.
Comput. Graph. Forum, 2003

Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Scalable photon splatting for global illumination.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
Optimized Net Exchange Monte Carlo Simulation for Participating Media.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

A New Approach of Density Estimation for Global Illumination.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

2001
Occlusion Evaluation in Hierarchical Radiosity.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

1999
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
A hierarchical radiosity platform using efficient data structures and VRML 97.
Comput. Networks, 1998

A Realistic Material Model for Reflectance Simulation.
Proceedings of the International Conference on Information Visualisation, 1998

1994
Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm.
Comput. Graph. Forum, 1994


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