Mathias Funk

Orcid: 0000-0001-5877-2802

According to our database1, Mathias Funk authored at least 110 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Collaboratively Learning Federated Models from Noisy Decentralized Data.
CoRR, 2024

Invisibly Entangled: When Children Meet a System of Connected Components.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

A Heard Space: Ambling in Auditory Ambient Places.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Data-Enabled Design: Designing Intelligent Ecosystems through Design Plumbing and Futuring.
Proceedings of the Companion Proceedings of the 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2024

Assembling the Puzzle: Exploring Collaboration and Data Sensemaking in Nursing Practices for Remote Patient Monitoring.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

From Experience to Experience: Key Insights for Improved Interaction with AI in Radiology.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects.
ACM Trans. Comput. Hum. Interact., August, 2023

<i>MediCoSpace</i>: Visual Decision-Support for Doctor-Patient Consultations using Medical Concept Spaces from EHRs.
ACM Trans. Manag. Inf. Syst., June, 2023

Collaborative Diffusion: Boosting Designerly Co-Creation with Generative AI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

SIG on Data as Human-Centered Design Material.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Experience Data-enabled Design!
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Data as a Material for Design: Alternative Narratives, Divergent Pathways, and Future Directions.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Breaking up data-enabled design: expanding and scaling up for the clinical context.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

Engaging with the IoT Sandbox - Designing with Systemic Openness.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

KIDKIT: A System of Connected Components for Playful Exploration.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Minty Zoo: An Interspecies Plant-Based Communication System.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Introduction to Data-Enabled Design.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Caring about Content about Care: Building Quality Content with Clinicians.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Introduction to Data-Enabled Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Designing and Engineering Interactive Computing Systems.
Proc. ACM Hum. Comput. Interact., 2021

Learning Systems versus Future Everyday Domestic Life: A Designer's Interpretation of Social Practice Imaginaries.
Frontiers Artif. Intell., 2021

Multiple Scale Visualization of Electronic Health Records to Support Finding Medical Narratives.
Proceedings of the VCBM 2021: 11th Eurographics Workshop on Visual Computing for Biology and Medicine, 2021

What Would Margaret Atwood Do? Designing for Ustopia in HCI.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Towards Guidelines for Designing Human-in-the-Loop Machine Training Interfaces.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Field Lab: An Intelligent Ecosystem for Longitudinal Design Research.
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021

CHIIoT: 1st Workshop on Computer Human Interaction in IoT Applications.
Proceedings of the EWSN '21: Proceedings of the 2021 International Conference on Embedded Wireless Systems and Networks, 2021

Cooperation and Competition in the IoT Sandbox.
Proceedings of the 2021 Workshops on Computer Human Interaction in IoT Applications co-located with the International Conference on Embedded Wireless Systems and Networks (EWSN 2021) and the 13th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2021), 2021

CHIIoT 2: 2nd Workshop on Computer Human Interaction in IoT Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

Mediating Everyday Data Encounters with Mundane Video Vignettes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Visual Exploration of Movement Relatedness for Multi-species Ecology Analysis.
CoRR, 2020

Leveraging aesthetic expression in visualization to communicate positive facts during COVID-19 pandemic.
Proceedings of the VINCI 2020: The 13th International Symposium on Visual Information Communication and Interaction, 2020

The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Faye: An Empathy Probe to Investigate Motivation Among Novice Runners.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Do I have a say?: Using conversational agents to re-imagine human-machine autonomy.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

The Marios and Luigis of Design: Design Plumbers Wanted!
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Visualizing event sequence game data to understand player's skill growth through behavior complexity.
J. Vis., 2019

AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection.
IEEE Access, 2019

Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
DeLight: biofeedback through ambient light for stress intervention and relaxation assistance.
Pers. Ubiquitous Comput., 2018

Biofeedback for Everyday Stress Management: A Systematic Review.
Frontiers ICT, 2018

Unwind: a musical biofeedback for relaxation assistance.
Behav. Inf. Technol., 2018

RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training.
IEEE Access, 2018

Toward Visualizing Subjective Uncertainty: A Conceptual Framework Addressing Perceived Uncertainty through Action Redundancy.
Proceedings of the 6th EuroVis Workshop on Reproducibility, 2018

Alice: design of a Time-oriented Collaboration Service for Design Teams.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2018

IdleBot: Exploring Non-Engaging Interaction Design in Personal Spaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing the Fog: Towards an Intranet of Things.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

IdleBot: Exploring the Design of Serendipitous Artifacts.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing within Connected Systems.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Designing the IoT Sandbox.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Explorations on Reciprocal Interplay in Things Ecology.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
A Model of Nature Soundscape for Calm Information Display.
Interact. Comput., 2017

Feedback Conversations: Creating Feedback Dialogues with a New Textual Tool for Industrial Design Student Feedback.
Int. J. Web Based Learn. Teach. Technol., 2017

Designing for action: An evaluation of Social Recipes in reducing food waste.
Int. J. Hum. Comput. Stud., 2017

Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences.
Entertain. Comput., 2017

StressTree: A Metaphorical Visualization for Biofeedback-assisted Stress Management.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

The Grumpy Bin: Reducing Food Waste Through Playful Social Interactions.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Can machine learning explain human learning?
Neurocomputing, 2016

Designing for group music improvisation: a case for jamming with your emotions.
Int. J. Arts Technol., 2016

MetricScalpel: Analyzing Diagnostic Outcomes with Exploratory Data Visualization.
Proceedings of the 18th Eurographics Conference on Visualization, 2016

LivingSurface: Biofeedback through Shape-changing Display.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Heart Calligraphy: an Abstract Portrait Inside the Body.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Peepdeck: a dashboard for the distributed design studio.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players.
Proceedings of the Adaptive and Adaptable Learning, 2016

HeartPlotter: Visualizing Bio-data by Drawing on Paper.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Study on User Acceptance of Different Auditory Content for Relaxation.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

The Tumble Clock: Bringing Users in Touch with their Snooze Time.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Design and Data: Strategies for Designing Information Products in Team Settings.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Educational Process Mining (EPM): A Learning Analytics Data Set.
Dataset, September, 2015

E-COmate: What's Your Non-consumption?
Proceedings of the Advances in Computational Intelligence, 2015

Breathe with Touch: A Tactile Interface for Breathing Assistance System.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Designing Auditory Display of Heart Rate Variability in Biofeedback Context.
Proceedings of the 21st International Conference on Auditory Display, 2015

Human Algorithmic Stability and Human Rademacher Complexity.
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015

Advances in learning analytics and educational data mining.
Proceedings of the 23rd European Symposium on Artificial Neural Networks, 2015

A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Social Media as ad hoc Design Collaboration Tools.
Proceedings of the European Conference on Cognitive Ergonomics, 2015

2014
Varianish: Jamming with Pattern Repetition.
EAI Endorsed Trans. Creative Technol., 2014

Can we reduce waste and waist together through EUPHORIA?
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Experio: a Design for Novel Audience Participation in Club Settings.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Designing Interactive Public Art Installations: New Material Therefore New Challenges.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

COnCEPT - Developing Intelligent Information Systems to Support Colloborative Working Across Design Teams.
Proceedings of the ICSOFT-EA 2014, 2014

Interactive Storytelling in a Mixed Reality Environment: How Does Sound Design and Users' Preknowledge of the Background Story Influence the User Experience?
Proceedings of the Interactive Storytelling, 2014

Eco-feedback for non-consumption.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Scripting Interactive Art Installations in Public Spaces.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

Design for Social Interaction in Public Spaces.
Proceedings of the Cross-Cultural Design, 2014

A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Social recipe recommendation to reduce food waste.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Beat my bass, pluck my drum.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Attractiveness of an Interactive Public Art Installation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Aesthetics and Design for Group Music Improvisation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Learning from Traditional Dynamic Arts: Elements for Interaction Design.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Participatory Public Media Arts for Social Creativity.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2012
Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

2nd Workshop on Game Development and Model-Driven Software Development.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

PULP Scription: A DSL for Mobile HTML5 Game Applications.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Hands Reaching Out of Dreamland: A Haptic Peripheral Alarm Clock.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2010
In situ evaluation of recommender systems: Framework and instrumentation.
Int. J. Hum. Comput. Stud., 2010

2009
Soft reliability: an interdisciplinary approach with a user-system focus.
Qual. Reliab. Eng. Int., 2009

Improving Product Usage Monitoring and Analysis with Semantic Concepts.
Proceedings of the Information Systems: Modeling, 2009

Analytics for the internet of things.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Dancing with myself: the interactive visual canon platform.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Model-Driven Instrumentation of Graphical User Interfaces.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Concept of Automatic Usability Evaluation of Safety-Critical Interactive Systems in the Field (Konzept der automatischen Bewertung der Gebrauchstauglichkeit sicherheitskritischer Systeme).
i-com, 2008

Grasping product pragmatics: a case with internet on tv.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Model Interpretation for Executable Observation Specifications.
Proceedings of the Twentieth International Conference on Software Engineering & Knowledge Engineering (SEKE'2008), 2008

An Interactive Visual Canon Platform.
Proceedings of the New Frontiers for Entertainment Computing, 2008

From UML to ANSI-C - An Eclipse-Based Code Generation Framework.
Proceedings of the ICSOFT 2008, 2008

UML Profile for Modeling Product Observation.
Proceedings of the Forum on specification and Design Languages, 2008

Specification for User Modeling with Self-Observing Systems.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2005
Sonification of Facial Actions for Musical Expression.
Proceedings of the New Interfaces for Musical Expression, 2005

Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour.
Proceedings of the Human-Computer Interaction, 2005


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