Masumi Takada

According to our database1, Masumi Takada authored at least 22 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
A Study to Evaluate Training Systems for Reducing Sensory Conflict Using Virtual Reality.
Proceedings of the Computer Science and Education - 17th International Conference, 2022

2020
Numerical Analysis of Body Sway for Evaluation of 3D Sickness.
Proceedings of the 15th International Conference on Computer Science & Education, 2020

A Study of Evaluation of Vision Training System to Prevent Mild Cognitive Impairment.
Proceedings of the 15th International Conference on Computer Science & Education, 2020

Numerical Analysis of Bio-signal Using Generative Adversarial Networks.
Proceedings of the HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media, 2020

Effect of Background Element Difference on Regional Cerebral Blood Flow While Viewing Stereoscopic Video Clips.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

2019
Effects of Low/High-Definition Stereoscopic Video Clips on the Equilibrium Function.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

Visual Issues on Augmented Reality Using Smart Glasses with 3D Stereoscopic Images.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Analysis of Electrogastrograms During Exercise Loads.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Analysis of the Body Sway While/After Viewing Visual Target Movement Synchronized with Background Motion.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

2017
Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

2016
A study of the relationship of equilibrium function and the cerebrum blood flow with alcohol intake.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

Expression of balance function after exposure to stereoscopic video clips.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

Changes in Brain Blood Flow by the Use of 2D/3D Games.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Measurement of Lens Focus Adjustment While Wearing a See-Through Head-Mounted Display.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

2015
Expression of balance Function on slopes with tilt Angles1.
Control. Intell. Syst., 2015

Subjective evaluation of peripheral viewing during exposure to a 2D/3D video clip.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Visual Pursuit of Two-Dimensional/Three-Dimensional Objects on Video Clips: Effects on the Human Body.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015

2013
A Study of Accommodation Training by Stereoscopic Film Presentation.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Effect of Accommodation Training in Foreign Labor.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Accommodation training in foreign workers.
Proceedings of the 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2013

2011
Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011


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