Massimo Zancanaro

Orcid: 0000-0002-1554-5703

Affiliations:
  • Bruno Kessler Foundation, Trento, Italy


According to our database1, Massimo Zancanaro authored at least 184 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploiting Preference Elicitation in Interactive and User-centered Algorithmic Recourse: An Initial Exploration.
CoRR, 2024

A Human-AI interaction paradigm and its application to rhinocytology.
Artif. Intell. Medicine, 2024

Preference Elicitation in Interactive and User-centered Algorithmic Recourse: an Initial Exploration.
Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization, 2024

Understanding Creators Mental Models in Immersive Virtual Reality Programming.
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024

Annotation and Classification of Relevant Clauses in Terms-and-Conditions Contracts.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Gamified Tangible IoT for Education: Exploring Usability in SmartGame.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

RuleCraft: an End-User Development Hub for Education.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules.
Proceedings of the End-User Development - 9th International Symposium, 2023

Enhance Gamification Design Through End-User Development: a Proposal.
Proceedings of the Joint Proceedings of the Workshops, 2023

SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device.
Proceedings of the Joint Proceedings of the Workshops, 2023

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services.
Proceedings of the End-User Development - 9th International Symposium, 2023

Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

K-DAD a Platform for Cooperative Learning in Primary Schools.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

A human-centric AI-driven framework for exploring large and complex datasets.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

Incorporating Personality Traits in User Modeling for EUD.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

SMARTER: an IoT learning game to teach math.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

End-User Programming and Math Teachers: an Initial Study.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

End-user Development and Closed-Reading: an Initial Investigation.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Attention-driven read-aloud technology increases reading comprehension in children with reading disabilities.
J. Comput. Assist. Learn., 2021

Underground astronauts: Understanding the sporting science of speleology and its implications for HCI.
Int. J. Hum. Comput. Stud., 2021

Extending Task Automation Systems with Event-State-Condition-Action Capabilities.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021

SENSATION: An Authoring Tool to Support Event-State Paradigm in End-User Development.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2<sup>nd</sup> International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY).
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021

Designing for/with/around Nature: Exploring new Frontiers of Outdoor-related HCI.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

The AI Style Experience: design and formative evaluation of a novel phygital technology for the retail environment.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

What is it like to be a UX designer in Italy? An initial analysis of job advertisements to improve training and education in HCI.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Remote Collaborative Childcare in the Workplace: Sharing Childcare with Colleagues during COVID-19 Emergency.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

2020
Evaluating an automated mediator for joint narratives in a conflict situation.
Behav. Inf. Technol., 2020

Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

A Language-based Interface for Analysis of Digital Storytelling.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

If when is better than if (and while might help): on the importance of influencing mental models in EUD (a pilot study).
Proceedings of the 1st International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI 2020), 2020

Collaborative comic-based digital storytelling with primary school children.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction.
IEEE Trans. Hum. Mach. Syst., 2019

Co-designing wearable devices for sports: The case study of sport climbing.
Int. J. Hum. Comput. Stud., 2019

Following Wrong Suggestions: Self-blame in Human and Computer Scenarios.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Comic-based Digital Storytelling for Self-expression: an Exploratory Case-Study with Migrants.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Sharing the Office, Sharing the Care?: Designing for Digitally-mediated Collaborative Childcare in the Workplace.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Comic-based Digital Storytelling with Primary School Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Standardized representations and markup languages for multimodal interaction.
Proceedings of the Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions, 2019

2018
Interactive Comic-Based Digital Storytelling for Self-expression.
Proceedings of the Interactive Storytelling, 2018

Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants.
Proceedings of the Interactive Storytelling, 2018

Understanding the Interest Toward Smart Home Technology: The Role of Utilitaristic Perspective.
Proceedings of the Ambient Assisted Living, 2018

Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Toward a mixed-initiative QA system: from studying predictors in Stack Exchange to building a mixed-initiative tool.
Int. J. Hum. Comput. Stud., 2017

Towards optimization of mid-air gestures for in-vehicle interactions.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Weigh it and share it!: crowdsourcing for pro-environmental data collection.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Experience Probes: Immersion and Reflection Between Reality and Virtuality.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Assisted Coaching for Older People: Initial Considerations.
Proceedings of the Ambient Assisted Living, 2017

HCI and education in a changing world: from school to public engagement.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Influencing Participation in Group Brainstorming Through Ambient Intelligence.
Int. J. Hum. Comput. Interact., 2016

Adaptivity and Personalization in Persuasive Technologies.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Design Opportunities for Wearable Devices in Learning to Climb.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Emotions in climbing: a design opportunity for haptic communication.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Quantify Yourself: Are Older Adults Ready?
Proceedings of the Ambient Assisted Living, 2016

An Authoring Environment for Smart Objects in Museums: the meSch Approach.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Authoring Augmented Digital Experiences in Museums.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Assessing a Collaborative Application for Comic Strips Composition.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

If You Are Happy and You Know It, Say "I'm Here": Investigating Parents' Location-Sharing Preferences.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

New perspectives to improve quality, efficacy and appeal of HCI courses.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder.
Int. J. Hum. Comput. Stud., 2014

Engagement recognition using easily detectable behavioral cues.
Intelligenza Artificiale, 2014

Assessing the Performance of Question-and-Answer Communities Using Survival Analysis.
CoRR, 2014

Towards collaborative communities: a preliminary study on exchange of goods and services in local contexts.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Formative evaluation of a constrained composition approach for storytelling.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Exploring long-term participation within a living lab: satisfaction, motivations and expectations.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Overt or subtlefi: supporting group conversations with automatically targeted directives.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

I'm here with my kids: investigating location sharing preferences of parents with young children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Design and Evaluation of a Visitor Guide in an Active Museum.
Proceedings of the Language, Culture, Computation. Computing of the Humanities, 2014

SIMDOMO: A Tool for Long-term Simulations of Ambient-Assisted Living.
Proceedings of the Ambient Intelligence, European Conference, 2014

Ambient Influence for Promoting Balanced Participation in Group Brainstorming.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users.
Proceedings of the Your Virtual Butler - The Making-of, 2013

Touching dante: a proximity-based paradigm for tabletop browsing.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Sensing and reacting to users' interest: an adaptive public display.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

HCI for peace ideathon.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Audio-augmented paper for the therapy of low-functioning autism children.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Agora2.0: enhancing civic participation through a public display.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

Multimodal Engagement Classification for Affective Cinema.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Shared Interfaces for Co-located Interaction.
Proceedings of the Ubiquitous Display Environments, 2012

Analysis and Prediction of Museum Visitors' Behavioral Pattern Types.
Proceedings of the Ubiquitous Display Environments, 2012

Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts.
ACM Trans. Comput. Hum. Interact., 2012

An investigation on acceptance and rejection of public displays in a knowledge company.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

2011
A visitor's guide in an active museum: Presentations, communications, and reflection.
ACM Journal on Computing and Cultural Heritage, 2011

Examining proactiveness and choice in a location-aware mobile museum guide.
Interact. Comput., 2011

A socially aware persuasive system for supporting conversations at the museum café.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Indoor positioning: challenges and solutions for indoor cultural heritage sites.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Issues and Challenges in Coupling Tropos with User-Centred Design.
Proceedings of the 5<sup>th</sup> International <i>i</i>* Workshop 2011, 2011

Incorporating Users into AmI System Design: From Requirements Toward Automation.
Proceedings of the Information Systems Development, Reflections, Challenges and New Directions [Proceedings of ISD 2011, Heriot-Watt University, Edinburgh, Scotland, UK, August 24, 2011

Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Design as Intercultural Dialogue: Coupling Human-Centered Design with Requirement Engineering Methods.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Exploring limits and opportunities for public displays in dementia care centers.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Designing interactions for personalized and distributed services experiences: towards a new conceptual framework.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Collaborative technologies for children with autism.
Proceedings of the Interaction Design and Children, 2011

2010
What is happening now? Detection of activities of daily living from simple visual features.
Pers. Ubiquitous Comput., 2010

An exploratory study of a touch-based gestural interface for elderly.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

"Luckily, I don't need it": elderly and the use of artifacts for time management.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

From a Research Prototype to a Deployed System: the Case of the Hecht Museum Visitor's Guide.
Proceedings of the 5th Mediterranean Conference on Information Systems, 2010

Exploring the Boundaries: when Method Fragmentation is not Convenient.
Proceedings of The Multi-Agent Logics, Languages, and Organisations Federated Workshops (MALLOW 2010), Lyon, France, August 30, 2010

A bit of "Persona", a bit of "Goal", a bit of "Process" ... a recipe for Analyzing User Intensive Software Systems.
Proceedings of the 4<sup>th</sup> International <i>i</i>* Workshop, 2010

EVIDANCE: a mobile application for orchestrating multiple services ecologies.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Towards remote handwriting deficits therapy: a study on the use of a touch-screen in replacing paper.
Proceedings of the ECCE 2010, 2010

Older adults' attitude towards a monitoring technology.
Proceedings of the ECCE 2010, 2010

Ahab's Leg: Exploring the Issues of Communicating Semi-formal Requirements to the Final Users.
Proceedings of the Advanced Information Systems Engineering, 22nd International Conference, 2010

Teaching social competence: in search of design patterns.
Proceedings of the Interaction Design and Children, 2010

2009
Automatic Relational Reporting to Support Group Dynamics.
Proceedings of the Computers in the Human Interaction Loop, 2009

The Collaborative Workspace: A Co-located Tabletop Device to Support Meetings.
Proceedings of the Computers in the Human Interaction Loop, 2009

Technology for Fostering Cultural Conversation at the Museum Café.
Künstliche Intell., 2009

The motivational and control structure underlying the acceptance of adaptive museum guides - An empirical study.
Interact. Comput., 2009

The design of a collaborative interface for narration to support reconciliation in a conflict.
AI Soc., 2009

Enhancing social communication of children with high-functioning autism through a co-located interface.
AI Soc., 2009

Modeling the Personality of Participants During Group Interactions.
Proceedings of the User Modeling, 2009

Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD).
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Useful, Social and Enjoyable: Mobile Phone Adoption by Older People.
Proceedings of the Human-Computer Interaction, 2009

What We Can Learn from Service Design in Order to Design Services.
Proceedings of the Future Internet - FIS 2009, Second Future Internet Symposium, 2009

Knocking on elders' door: investigating the functional and emotional geography of their domestic space.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Special issue on user-centred design and evaluation of ubiquitous groupware.
Pers. Ubiquitous Comput., 2008

Multimodal support to group dynamics.
Pers. Ubiquitous Comput., 2008

A single-user tabletop card game system for older persons: General lessons learned from an in-situ study.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Multimodal recognition of personality traits in social interactions.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

Beyond Usability: A New Frontier for User-Centered Design of "Future Internet" Services.
Proceedings of the Future Internet - FIS 2008, First Future Internet Symposium, 2008

A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Fostering conversation after the museum visit: a WOZ study for a shared interface.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Children in the Museum: an Environment for Collaborative Storytelling.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Intelligent Interfaces for Groups in a Museum.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Adaptive Multimedia Guide.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Evaluation of Cinematic Techniques in a Mobile Multimedia Museum Guide Interface.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Cinematographic Techniques for Automatic Documentary-like Presentations.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Innovative Approaches for Evaluating Adaptive Mobile Museum Guides.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Detecting Focus of Attention.
Proceedings of the PEACH - Intelligent Interfaces for Museum Visits, 2007

Adaptive, intelligent presentation of information for the museum visitor in PEACH.
User Model. User Adapt. Interact., 2007

A multimodal annotated corpus of consensus decision making meetings.
Lang. Resour. Evaluation, 2007

A Taxonomy of Strategies for Multimodal Persuasive Message Generation.
Appl. Artif. Intell., 2007

Analyzing Museum Visitors' Behavior Patterns.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

Intrinsic Motivational Factors for the Intention to Use Adaptive Technology: Validation of a Causal Model.
Proceedings of the User Modeling 2007, 11th International Conference, 2007

Enhancing Social Communication in High-Functioning Children with Autism through a Co-Located Interface.
Proceedings of the IEEE 9th Workshop on Multimedia Signal Processing, 2007

Xface open source project and smil-agent scripting language for creating and animating embodied conversational agents.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Supporting small groups in the museum by context-aware communication services.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Multimodal corpus of multi-party meetings for automatic social behavior analysis and personality traits detection.
Proceedings of the 2007 workshop on Tagging, 2007

Using the influence model to recognize functional roles in meetings.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007

2006
The influence of personality factors on visitor attitudes towards adaptivity dimensions for mobile museum guides.
User Model. User Adapt. Interact., 2006

Toward supporting group dynamics.
Proceedings of the Artificial Intelligence Applications and Innovations, 2006

Automatic detection of group functional roles in face to face interactions.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

The role of psychological ownership and ownership markers in collaborative working environment.
Proceedings of the 8th International Conference on Multimodal Interfaces, 2006

An Agent-Based Architecture for Museum Visitors' Guide Systems.
Proceedings of the Information and Communication Technologies in Tourism, 2006

2005
Automatic cinematography and multilingual NLG for generating video documentaries.
Artif. Intell., 2005

Non-intrusive User Modeling for a Multimedia Museum Visitors Guide System.
Proceedings of the User Modeling 2005, 2005

Dimensions of adaptivity in mobile systems: personality and people's attitudes.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Personal reporting of a museum visit as an entrypoint to future cultural experience.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Communicating user's focus of attention by image processing as input for a mobile museum guide.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Motivational Strategies for an Intelligent Chess Tutoring System.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Delegation Based Multimedia Mobile Guide.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Synthetic characters as multichannel interfaces.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

Designing and Redesigning an Affective Interface for an Adaptive Museum Guide.
Proceedings of the Affective Computing and Intelligent Interaction, 2005

2004
Using Cinematic Techniques on Mobile Devices for Cultural Tourism.
J. Inf. Technol. Tour., 2004

The museum visit: generating seamless personalized presentations on multiple devices.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Enforcing Cooperative Storytelling: First Studies.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Rhetorical Patterns for Adaptive Video Documentaries.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

2003
Automatic Video Composition.
Proceedings of the Smart Graphics, Third International Symposium, 2003

Cinematic Techniques for Mobile Presentations.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Navigating by knowledge.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Generation of Video Documentaries from Discourse Structures.
Proceedings of the 9th European Workshop on Natural Language Generation, 2003

2001
Modelling and Adapting to Context.
Pers. Ubiquitous Comput., 2001

An Authoring Tool for Intelligent Educational Games.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

2000
The MacroNode Approach: Mediating Between Adaptive and Dynamic Hypermedia.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

A Mechanism for Group Decision Making in Collaborative Activity.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1999
HyperAudio: location-awareness + adaptivity.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Hypernavigation in the physical space: adapting presentations to the user and to the situational context (Technical Note).
New Rev. Hypermedia Multim., 1998

Augmenting and Executing SharedPlans for Multimodal Communication.
Proceedings of the Cooperative Multimodal Communication, Second International Conference, 1998

1997
Looking at AlFresco from the standard reference model viewpoint.
Comput. Stand. Interfaces, 1997

Multimodel Interaction for Information Access: Exploiting Cohesion.
Comput. Intell., 1997

Person-Oriented Guided Visits in a Physical Museum.
Proceedings of the Museum Interactive Multimedia: Cultural Heritage Systems Design and Interfaces. Selected Papers from the Fourth International Conference on Hypermedia and Interactivity in Museums, 1997

1996
Human-computer interaction through natural language and hypermedia in AlFresco.
ACM SIGCHI Bull., 1996

1993
Dialogue Cohesion Sharing and Adjusting in an Enhanced Multimodal Environment.
Proceedings of the 13th International Joint Conference on Artificial Intelligence. Chambéry, France, August 28, 1993


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