Massimiliano Schembri

Orcid: 0000-0001-9625-0052

According to our database1, Massimiliano Schembri authored at least 14 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A tangible, toy-based platform to evaluate the child's social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disorders.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

The use of Transitional Wearable Companion toys to promote children's emotional intelligence: the Emotion-Lab program.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Virtual reality supports perspective taking in cultural heritage interpretation.
Comput. Hum. Behav., November, 2023

Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Supporting turn-taking activities: a pilot study using a smart toy with children with a diagnosis of neurodevelopmental disorders.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo.
Expert Syst. J. Knowl. Eng., 2022

A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2019
How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach.
Proceedings of the Understanding the Brain Function and Emotions, 2019

2015
Agent Based Modelling to Build Serious Games: The Learn to Lead Game.
Proceedings of the Bioinspired Computation in Artificial Systems, 2015

Evolved Simulated Agents Exhibit Size Constancy Abilities in Solving an Online Size Discrimination Task.
Proceedings of the EuroAsianPacific Joint Conference on Cognitive Science / 4th European Conference on Cognitive Science / 11th International Conference on Cognitive Science, 2015

2014
Building Up Serious Games with an Artificial Life Approach: Two Case Studies.
Proceedings of the Evolution, Complexity and Artificial Life, 2014

2011
Training disaster communication by means of serious games in virtual environments.
Entertain. Comput., 2011

2007
Evolution and Learning in an Intrinsically Motivated Reinforcement Learning Robot.
Proceedings of the Advances in Artificial Life, 9th European Conference, 2007


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