Masayuki Ueno

Orcid: 0000-0002-4207-3350

According to our database1, Masayuki Ueno authored at least 16 papers between 1987 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Visualization of Game Strategies from Imitation Learning Agents.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

2022
Learning Support by Visualizing Game Strategies From Imitation Learning Agents.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

2021
Construction of an Imitation Learning Agent Using Game Records of Unspecified Players.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
A Virtual Play Environment and Game Strategy Analysis System Using Imitation Learning Agents.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
The Education Environment for Strategy using the Imitation Learning Agent that Mimics the Behavior of Human Player.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
The ERP Analysis for Interactive Tasks.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
The EEG analysis for interactive tasks.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2015
Development of game player analysis with physiological indexes.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2014
Shuffle traveling of humanoid robots.
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014

2013
Evaluation and analysis of spatial training game for molding arts.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013

2007
Simplified motion language for 3D computer animation with turtle metaphor.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
3DCG authoring system using turtle metaphor.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

NeGAS: logo based authoring environment for 3D computer animation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2002
Computer Game and Educational System.
Proceedings of the International Conference on Computers in Education, 2002

1999
Man-Machine Interaction Using Eye Movement.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

1987
Transformation of orthogonal coordinates into polar coordinates using DDA-computation of the angle of rotation of an object.
Syst. Comput. Jpn., 1987


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