Masatsugu Sakajiri
Orcid: 0000-0001-9939-0261
According to our database1,
Masatsugu Sakajiri
authored at least 34 papers
between 2004 and 2024.
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Bibliography
2024
Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.
Proceedings of the Computers Helping People with Special Needs, 2024
Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People.
Proceedings of the Computers Helping People with Special Needs, 2024
Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface.
Proceedings of the Computers Helping People with Special Needs, 2024
2022
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.
Proceedings of the Computers Helping People with Special Needs, 2022
2021
Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
Effective Scheme to Control Multiple Application Windows for Screen Reader Users with Blindness.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020
2018
Proceedings of the Computers Helping People with Special Needs, 2018
Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.
Proceedings of the Computers Helping People with Special Needs, 2018
An Interactive Musical Scale Presentation System via Tactile Sense Through Haptic Actuator.
Proceedings of the 2018 IEEE International Symposium on Haptic, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Development of Tactile-Proprioceptive Display and Effect Evaluation of Local Area Vibration Presentation Method.
J. Adv. Comput. Intell. Intell. Informatics, 2017
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Experimenting with Tactile Sense and Kinesthetic Sense Assisting System for Blind Education.
Proceedings of the Computers Helping People with Special Needs, 2016
Can Visually Impaired Smartphone Users Correctly Manipulate Tiny Screen Keyboards Under a Screen Reader Condition?
Proceedings of the Computers Helping People with Special Needs, 2016
Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.
Proceedings of the Computers Helping People with Special Needs, 2016
2015
Proceedings of the 2015 IEEE International Conference on Systems, 2015
2014
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014
Usage Situation Changes of Touchscreen Computers in Japanese Visually Impaired People: Questionnaire Surveys in 2011-2013.
Proceedings of the Computers Helping People with Special Needs, 2014
Accessible Single Button Characteristics of Touchscreen Interfaces under Screen Readers in People with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2014
Tactile pitch feedback system for deafblind or hearing impaired persons singing accuracy of hearing persons under conditions of added noise.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Robotic Rehabilitation and Assistive Technologies, 2014
2013
Accuracy of Voice Pitch Control in Singing Using Tactile Voice Pitch Feedback Display.
Proceedings of the IEEE International Conference on Systems, 2013
Proceedings of the IEEE International Conference on Systems, 2013
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
2012
Effect of voice pitch control training using a two-dimensional tactile feedback display system.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Barrier-free walk: A social sharing platform of barrier-free information for sensory/physically-impaired and aged people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Usages and demands to touchscreen interface: A questionnaire survey in Japanese visually impaired people.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
2011
Voice pitch control ability of hearing persons with or without tactile feedback using a two-dimensional tactile display system.
Proceedings of the IEEE International Conference on Systems, 2011
Utilization of auditory perceptions of sounds and silent objects for orientation and mobility by visually-impaired people.
Proceedings of the IEEE International Conference on Systems, 2011
2010
Voice pitch control using tactile feedback for the deafblind or the hearing impaired persons to assist their singing.
Proceedings of the IEEE International Conference on Systems, 2010
2008
Proceedings of the Computers Helping People with Special Needs, 2008
2004
Proceedings of the Computers Helping People with Special Needs, 2004