Masasuke Yasumoto

According to our database1, Masasuke Yasumoto authored at least 15 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Bow Device for Accurate Reproduction of Archery in xR Environment.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Evaluation of the Difference in the Reality of the Bow Device with and Without Arrows.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

2021
Resonant Irregularities: Sculpture Creation Through Automatic Changes Due to Machine Performance Limits.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

2020
Possibility of Using High-Quality Bow Interface in VAIR Field.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020

2019
Shadow Shooter: All-Around Game with e-Yumi 3D.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Physical e-Sports in VAIR Field system.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

Application of Archery to VR Interface.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
VAIR Field - Multiple Mobile VR Shooting Sports.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

2015
Shadow Shooter.
Proceedings of the 2015 Virtual Reality International Conference, 2015

Electric bow interface 3D.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

VISTouch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Shadow shooter: 360-degree all-around virtual 3d interactive content.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

VISTouch: dynamic three-dimensional connection between multiple mobile devices.
Proceedings of the 6th Augmented Human International Conference, 2015

2013
The Electric Bow Interface.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2008
Balance ball interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008


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