Masaru Okamoto

According to our database1, Masaru Okamoto authored at least 14 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

2005
2010
2015
2020
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Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Development of Virtual Space for Individualized and Optimal Learning.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

2023
Development of a chatbot system based on learning and discussion status in pair work.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Design of VR classroom toward Kansei engineering analysis.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

Proposal of a correct driving operation support system using VR and eye tracking technology.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023

2022
Effects of Pairing Methods Based on Digital Textbook Logs and Learner Artifacts in Conceptual Modeling Exercises.
Int. J. Distance Educ. Technol., 2022

Visualizing learners' level of understanding of lecture using digital text book system.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

Development and evaluation of car training system using VR and eye tracking technology.
Proceedings of the 12th International Congress on Advanced Applied Informatics, 2022

2013
Inorganic Chemistry Learning Support System using AR-based V irtual Environment and Question Recommendation Method.
Proceedings of the 21st International Conference on Computers in Education, 2013

Virtual Environment for Pulley Experiment using Tablet-PC and Portable Haptic Device.
Proceedings of the 21st International Conference on Computers in Education, 2013

2011
Learning by body action: A virtual environment for refraction of light.
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2011

2009
A Hybrid Motion Classification Approach for EMG-Based Human-Robot Interfaces Using Bayesian and Neural Networks.
IEEE Trans. Robotics, 2009

2006
Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals.
J. Robotics Mechatronics, 2006

2005
A Universal Interface for Video Game Machines Using Biological Signals.
Proceedings of the Entertainment Computing, 2005

2004
Unsupervised Learning for Hierarchical Clustering Using Statistical Information.
Proceedings of the Advances in Neural Networks, 2004


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