Masanori Sugimoto
Orcid: 0000-0002-3781-0539
According to our database1,
Masanori Sugimoto
authored at least 183 papers
between 1994 and 2024.
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Bibliography
2024
SyncEcho: Echo-Based Single Speaker Time Offset Estimation for Time-of-Flight Localization.
Proceedings of the 22nd ACM Conference on Embedded Networked Sensor Systems, 2024
2023
One-time Camera Fingerprint: Unauthorized Photography Detection under Modulated Illumination.
Proceedings of the 21st ACM Conference on Embedded Networked Sensor Systems, 2023
Proceedings of the 2023 International Symposium on Wearable Computers, 2023
Proceedings of the 13th International Conference on Indoor Positioning and Indoor Navigation, 2023
Proceedings of the 13th International Conference on Indoor Positioning and Indoor Navigation, 2023
2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
RefRec+: Six Degree-of-Freedom Estimation for Smartphone Using Floor Reflecting Light.
Frontiers Comput. Sci., 2022
PT-Sync: COTS Speaker-based Pseudo Time Synchronization for Acoustic Indoor Positioning.
Proceedings of the 12th IEEE International Conference on Indoor Positioning and Indoor Navigation, 2022
Short-Time Noise Suppression Method with Multiple Signals for Received Time Estimation.
Proceedings of the WiP Proceedings of the Twelfth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2022) co-located with 12th International Conference on Indoor Positioning and Indoor Navigation (IPIN 2022), Beijing, China, 5 September, 2022
2021
J. Robotics Mechatronics, 2021
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking and Services, 2021
Proceedings of the Mobile and Ubiquitous Systems: Computing, Networking and Services, 2021
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2021
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2021
NL-Beep: A Ranging System between Multiple Smartphones Using Acoustic Sensing in NLOS Environments.
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2021
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2021
Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game.
Proceedings of the 13th International Conference on Computer Supported Education, 2021
2020
Local Sigmoid Method: Non-Iterative Deterministic Learning Algorithm for Automatic Model Construction of Neural Network.
IEEE Access, 2020
Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Robust and Unified VLC Decoding System for Square Wave Quadrature Amplitude Modulation Using Deep Learning Approach.
IEEE Access, 2019
Square Wave Quadrature Amplitude Modulation for Visible Light Communication Using Image Sensor.
IEEE Access, 2019
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 11th International Conference on Knowledge and Smart Technology, 2019
Proceedings of the Short Paper Proceedings of the Tenth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2019) co-located with the Tenth International Conference on Indoor Positioning and Indoor Navigation (IPIN 2019), Pisa, Italy, September 30th, 2019
Proceedings of the 2019 International Conference on Indoor Positioning and Indoor Navigation, 2019
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019
2018
Selective Visible Light Communication for Multiple Video Cameras using a Single Light Source.
Proceedings of the 16th ACM Conference on Embedded Networked Sensor Systems, SenSys 2018, 2018
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018
Proceedings of the 2018 International Conference on Indoor Positioning and Indoor Navigation, 2018
Proceedings of the 12th International Conference on Sensing Technology, 2018
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018
A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children.
Proceedings of the Collaboration Technologies and Social Computing, 2018
2017
IEEE Trans. Signal Process., 2017
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2017
Time-of-Arrival-Based Indoor Smartphone Localization Using Light-Synchronized Acoustic Waves.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2017
Proceedings of the 15th ACM Conference on Embedded Network Sensor Systems, 2017
Poster: Multicamera Synchronization for Smartphones using Optimally Modulated Illuminations.
Proceedings of the 15th Annual International Conference on Mobile Systems, 2017
Proceedings of the 2017 International Conference on Indoor Positioning and Indoor Navigation, 2017
Novel application of 3D range image sensor for estimation of interests based on fixation time of face orientation.
Proceedings of the Eleventh International Conference on Sensing Technology, 2017
Proceedings of the Eleventh International Conference on Sensing Technology, 2017
Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017
BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017
Development of Experiential Learning System based on the Connection between Object Models and Their Digital Contents - Collaboration between Tangible Interface and Computer Interaction.
Proceedings of the CSEDU 2017, 2017
SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017
2016
Speech Commun., 2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the 2016 IEEE International Conference on Robotics and Biomimetics, 2016
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2016
Proceedings of the Neural Information Processing - 23rd International Conference, 2016
Proceedings of the Neural Information Processing - 23rd International Conference, 2016
Analytical Incremental Learning: Fast Constructive Learning Method for Neural Network.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016
Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2016, 2016
Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016
COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016
Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Using Image Features and Eye Tracking Device to Predict Human Emotions Towards Abstract Images.
Proceedings of the Image and Video Technology - 7th Pacific-Rim Symposium, 2015
Toward a platform for collecting, mining, and utilizing behavior data for detecting students with depression risks.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
A rapid and accurate time-synchronization technique for acoustic localization using modulated illumination.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015
SyncSync: Time-of-arrival based localization method using light-synchronized acoustic waves for smartphones.
Proceedings of the 2015 International Conference on Indoor Positioning and Indoor Navigation, 2015
Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015
KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
J. Locat. Based Serv., 2014
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014
Proceedings of the 2014 International Conference on Indoor Positioning and Indoor Navigation, 2014
3D FDM-PAM: rapid and precise indoor 3D localization using acoustic signal for smartphone.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
Proceedings of the Collaboration Technologies and Social Computing, 2014
Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014
2013
Skeleton growing: an algorithm to extract a curve skeleton from a pseudonormal vector field.
Vis. Comput., 2013
Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization.
J. Robotics Mechatronics, 2013
Proceedings of the International Conference on Indoor Positioning and Indoor Navigation, 2013
KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession.
Proceedings of the CSEDU 2013, 2013
Proceedings of the IEEE Symposium on Computational Intelligence for Creativity and Affective Computing, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
A novel template-based automatic rigging algorithm for articulated-character animation.
Comput. Animat. Virtual Worlds, 2012
RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment.
Adv. Hum. Comput. Interact., 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Novel interaction techniques using touch-sensitive tangibles in tabletop environments.
Proceedings of the Interactive Tabletops and Surfaces, 2012
A novel technique for raindrop detection on a car windshield using geometric-photometric model.
Proceedings of the 15th International IEEE Conference on Intelligent Transportation Systems, 2012
Proceedings of the 2012 International Conference on Indoor Positioning and Indoor Navigation, 2012
Proceedings of the 21st International Conference on Pattern Recognition, 2012
A Novel Framework for 3D Computer Animation Systems for Nonprofessional Users Using an Automatic Rigging Algorithm.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012
Novel interaction techniques based on a combination of hand and foot gestures in tabletop environments.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
2011
A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot.
IEEE Trans. Learn. Technol., 2011
Evaluation of Acoustic Imaging System Using Correlation Division in Synthetic Transmit Aperture with Multicarrier Signals.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2011
A Dynamic Geometry Reconstruction Technique for Mobile Devices Using Adaptive Checkerboard Recognition and Epipolar Geometry.
IEICE Trans. Inf. Syst., 2011
ipProjector: A Vision-Based Framework for Unsupervised Ubiquitous Object Augmentation Using a Portable Projector-Camera System.
EURASIP J. Adv. Signal Process., 2011
EURASIP J. Adv. Signal Process., 2011
Novel interaction techniques by combining hand and foot gestures on tabletop environments.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Design and implementation of a robust and real-time ultrasonic motion-capture system.
Proceedings of the 2011 International Conference on Indoor Positioning and Indoor Navigation, 2011
Vegetation Interaction Game: Digital SUGOROKU to Learn Vegetation Succession for Children.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
RoboTable2: a novel programming environment using physical robots on a tabletop platform.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
ipProjector: Designs and Techniques for Geometry-Based Interactive Applications Using a Portable Projector.
Int. J. Digit. Multim. Broadcast., 2010
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
A correspondence matching technique of dense checkerboard pattern for one-shot geometry acquisition.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
An accurate technique for simultaneous measurement of 3D position and velocity of a moving object using a single ultrasonic receiver unit.
Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation, 2010
Proceedings of the 2010 International Conference on Indoor Positioning and Indoor Navigation, 2010
Proceedings of the 20th International Conference on Pattern Recognition, 2010
Multiscale Visual Object Detection for Unsupervised Ubiquitous Projection Based on a Portable Projector-Camera System.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2010
2009
Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces.
Trans. Edutainment, 2009
Pers. Ubiquitous Comput., 2009
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009
A robust and dynamic scene geometry acquisition technique for a mobile projector-camera system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009
Proceedings of the Entertainment Computing, 2009
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot.
Proceedings of the Interaction Design and Children, 2009
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the 10th International Conference on Control, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the DIGITEL 2007, 2007
Proceedings of the 6th ACM International Conference on Image and Video Retrieval, 2007
VisiCon: a robot control interface for visualizing manipulation using a handheld projector.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
IEEE Trans. Syst. Man Cybern. Syst., 2006
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments.
Res. Pract. Technol. Enhanc. Learn., 2006
Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions.
IEICE Trans. Inf. Syst., 2006
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006
Shepherd: An Interface for Overcoming Reference Frame Transformations in Robot Control.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006
Proceedings of the 8th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2006
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces.
Proceedings of the Interaction Design and Children, 2006
2005
Int. J. Hum. Comput. Stud., 2005
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005
<i>Hotaru</i>: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices.
Proceedings of the Human-Computer Interaction, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Musex: A system for supporting children's collaborative learning in a museum with PDAs.
Syst. Comput. Jpn., 2004
Syst. Comput. Jpn., 2004
Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs.
Proceedings of the Proceedings 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004
<i>Caretta</i>: a system for supporting face-to-face collaboration by integrating personal and shared spaces.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Epro2: Design of a System and a Curriculum to Support Group Learning for School Children.
Proceedings of the Designing for Change in Networked Learning Environments, 2003
How Sensing and Mobile Technologies can Enhance Collaborative Learning in Classrooms and Museums?
Proceedings of the Designing for Change in Networked Learning Environments, 2003
2002
Syst. Comput. Jpn., 2002
Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002
Electronically enhanced board games by integrating physical and virtual spaces.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2000
Proceedings of the IEEE International Conference on Systems, 2000
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000
Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning.
Proceedings of the Digital Cities, 2000
1999
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999
1998
A system for visualizing the viewpoints of information and its application to intelligent activity support.
IEEE Trans. Syst. Man Cybern. Part C, 1998
A System for Constructing Private Digital Libraries Through Information Space Exploration.
Int. J. Digit. Libr., 1998
Proceedings of the CIKM 1998 Workshop on New Paradigms in Information Visualization and Manipulation, 1998
1997
COSPEX: A System for Constructing Private Digital Libraries.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997
A System for Exploring Information Spaces.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1996
Knowl. Based Syst., 1996
Proceedings of the Seventh International Workshop on Database and Expert Systems Applications, 1996
1995
Proceedings of the Third International Conference on Document Analysis and Recognition, 1995
1994
Method to assist the building and expression of subjective concepts and its application to design problems.
Knowl. Based Syst., 1994