Masanori Fukui
Orcid: 0000-0002-5029-3396
According to our database1,
Masanori Fukui
authored at least 10 papers
between 2016 and 2024.
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Bibliography
2024
Exploratory Study of the Influence of Immersion in Games on Computational Thinking among University Students.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Exploratory Study on Differences in Digital Game Genre Preferences Focusing on Differences in Usual Duration of Game Playing.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2021
Development of a Block-Based Programming Environment that Enables to Create Web Game Pages about Random Numbers.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
Development of an Interactive Educational Tool to Experience Machine Learning with Image Classification.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
2019
Development of iOS Software n-Queens Problem for Education and Its Application for Promotion of Computational Thinking.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan.
Proceedings of the 2019 DiGRA International Conference: Game, 2019
2016
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016