Masanori Fukui

Orcid: 0000-0002-5029-3396

According to our database1, Masanori Fukui authored at least 10 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Exploratory Study of the Influence of Immersion in Games on Computational Thinking among University Students.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Exploratory Study on Differences in Digital Game Genre Preferences Focusing on Differences in Usual Duration of Game Playing.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

2023
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

2021
Development of a Block-Based Programming Environment that Enables to Create Web Game Pages about Random Numbers.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Development of Programming Materials Using Gameplay RPA.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Development of an Interactive Educational Tool to Experience Machine Learning with Image Classification.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Development of iOS Software n-Queens Problem for Education and Its Application for Promotion of Computational Thinking.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2016
Impartial Chocolate Bar Games with a Pass.
Integers, 2016

Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016


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