Masaki Oshita
Orcid: 0000-0001-9844-7713
According to our database1,
Masaki Oshita
authored at least 48 papers
between 2000 and 2022.
Collaborative distances:
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Bibliography
2022
Proceedings of the International Conference on Cyberworlds, 2022
2019
Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization.
Vis. Comput., 2019
Comput. Animat. Virtual Worlds, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the Motion, Interaction and Games, 2019
A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters.
Proceedings of the 2019 International Conference on Cyberworlds, 2019
2018
Comput. Animat. Virtual Worlds, 2018
Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization.
Proceedings of the 2018 International Conference on Cyberworlds, 2018
2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Finding rules of attractive human poses using decision tree and generating novel attractive poses.
Proceedings of the Computer Graphics International Conference, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Character motion synthesis by principal component analysis and motion control interface by hands.
Comput. Animat. Virtual Worlds, 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Making decision for the next step in dense crowd simulation using support vector machines.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
2015
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the International Conference on Cyberworlds, 2015
2014
Trans. Comput. Sci., 2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
2013
Easy-to-use authoring system for Noh (Japanese traditional) dance animation and its evaluation.
Vis. Comput., 2013
Character motion control interface with hand manipulation inspired by puppet mechanism.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 2013 International Conference on Cyberworlds, 2013
2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games.
Proceedings of the Workshop at SIGGRAPH Asia, 2012
Development of Easy-to-Use Authoring System for Noh (Japanese Traditional) Dance Animation.
Proceedings of the 2012 International Conference on Cyberworlds, 2012
2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
2010
Generating animation from natural language texts and semantic analysis for motion search and scheduling.
Vis. Comput., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010
2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
Proceedings of the Arts and Technology - First International Conference, 2009
2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Comput. Animat. Virtual Worlds, 2007
2006
Motion-capture-based avatar control framework in third-person view virtual environments.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
2004
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
2001
Comput. Graph. Forum, 2001
Proceedings of the Fourteenth Conference on Computer Animation, 2001
2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000