Masaki Matsuo
Orcid: 0009-0009-4852-8668
According to our database1,
Masaki Matsuo
authored at least 15 papers
between 2015 and 2024.
Collaborative distances:
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Bibliography
2024
Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.
Proceedings of the Computers Helping People with Special Needs, 2024
Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People.
Proceedings of the Computers Helping People with Special Needs, 2024
Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface.
Proceedings of the Computers Helping People with Special Needs, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2022
Tracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route Guidance<sup>*</sup>.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.
Proceedings of the Computers Helping People with Special Needs, 2022
2021
Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
2020
GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020
2018
Proceedings of the Computers Helping People with Special Needs, 2018
Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays.
Proceedings of the Computers Helping People with Special Needs, 2018
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers.
Proceedings of the Computers Helping People with Special Needs, 2016
2015
Bronchus sign on thin-section computed tomography is a powerful predictive factor for successful transbronchial biopsy using endobronchial ultrasound with a guide sheath for small peripheral lung lesions: a retrospective observational study.
BMC Medical Imaging, 2015