Masahiro Nonaka
Orcid: 0000-0002-8127-2635
According to our database1,
Masahiro Nonaka
authored at least 13 papers
between 2017 and 2023.
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Bibliography
2023
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
A Multi-View Weighted Fusion Model for Segmentation of Infant Brain Ventricles with Hydrocephalus in MRI.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023
2022
Automatic Segmentation of Infant Brain Ventricles with Hydrocephalus in MRI Based on Deep Multi-path Learning.
Proceedings of the IEEE International Conference on Consumer Electronics, 2022
Algorithm for Automatic Brain-Shift Detection Using the Distance Between Feature Descriptors.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022
Development of an Algorithm to Artificially Create Virtual Brain Deformations for Brain DICOM.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022
2021
Study on the Image Overlay Approach to AR Navigation System for Transsphenoidal Surgery.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021
2020
Study on the Development of Augmented-Reality Navigation System for Transsphenoidal Surgery.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020
2019
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
2018
A Useful Robotic-Mechanical System for Measuring a Surgical Area Without Obstructing Surgical Operations by Some Surgeon.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018
2017
Capturing a Surgical Area Using Multiple Depth Cameras Mounted on a Robotic Mechanical System.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017