Masahiko Inami

Orcid: 0000-0002-8652-0730

Affiliations:
  • University of Tokyo, Research Center for Advanced Science and Technology, Japan


According to our database1, Masahiko Inami authored at least 290 papers between 1997 and 2024.

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Bibliography

2024
Sensory Attenuation With a Virtual Robotic Arm Controlled Using Facial Movements.
IEEE Trans. Vis. Comput. Graph., July, 2024

Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and Water.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

SkillPicker: Tweezers for Recording and Training Dexterous Operations.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

Demonstrating real-time slow-motion experience through parallel video presentation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, 2024

Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Developing Strategies for Co-designing Assistive Augmentation Technologies.
Proceedings of the Augmented Humans International Conference 2024, 2024

Real-time Slow-motion : A Framework for Slow-motion Without Deviating from Real-time.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
JIZAI Body: Human-Machine Integration Based on Asian Thought.
Commun. ACM, July, 2023

SolefulTap: Augmenting Tap Dancing Experience using a Floor-Type Impact Display.
CoRR, 2023

Optimal Motor Point Search Using Mm-Order Electrode Arrays.
IEEE Access, 2023

Computational Design of Personalized Wearable Robotic Limbs.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

AvatarForge: A Real-time and Node-Based Body Editing System.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

Moiré Vision: A Signal Processing Technology Beyond Pixels Using the Moiré Coordinate.
Proceedings of the IEEE International Conference on Computational Photography, 2023

A Wearable System Integrating Force Myography and Skin Stretch Feedback toward Force Skill Learning.
Proceedings of the IEEE World Haptics Conference, 2023

Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

STAMPER: Human-machine Integrated Drumming.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

TOMURA: A Mountable Hand-shaped Interface for Versatile Interactions.
Proceedings of the Augmented Humans International Conference 2023, 2023

Human Coincident Robot: A Non-contact Surrounding Robot Sharing the Coordinate with a Human Inside.
Proceedings of the Augmented Humans International Conference 2023, 2023

Exploring the Design Space of Assistive Augmentation.
Proceedings of the Augmented Humans International Conference 2023, 2023

Dynamic Derm: Body Surface Deformation Display for Real-World Embodied Interactions.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Eat-IT: Towards Understanding Interactive Technology and Food (Dagstuhl Seminar 22272).
Dagstuhl Reports, July, 2022

MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022

AnkleSens: Foot Posture Prediction Using Photo Reflective Sensors on Ankle.
IEEE Access, 2022

Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Apparent Color Dataset: How Apparent Color Differs from the Color Extracted from Photos.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022

Seeing is Feeling: A Novel Haptic Display for Wearer-Observer Mutual Haptic Understanding.
Proceedings of the SIGGRAPH Asia 2022 Emerging Technologies, 2022

ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Embodiment of an Avatar with Unnatural Arm Movements.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A System for Augmenting Humans' ability to Learn Kendama Tricks through Virtual Reality Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Transparency in Human-Machine Mutual Action.
J. Robotics Mechatronics, 2021

Special Issue on Augmenting the Human Body and Being.
J. Robotics Mechatronics, 2021

Communications in Virtual Environment Improve Interpersonal Impression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

A Monocular Depth Estimator to Perceive Crater Illusions in Several Characteristics.
Proceedings of the 2021 Conference on Artificial Life, 2021

Digital Speech Makeup: Voice Conversion Based Altered Auditory Feedback for Transforming Self-Representation.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

High-Speed Non-Contact Thermal Display Using Infrared Rays and Shutter Mechanism.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Two-Dimensional Moving Phantom Sensation Created by Rotational Skin Stretch Distribution.
Proceedings of the IEEE World Haptics Conference, 2021

Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Independent Control of Supernumerary Appendages Exploiting Upper Limb Redundancy.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Re-association of Body Parts: Illusory Ownership of a Virtual Arm Associated With the Contralateral Real Finger by Visuo-Motor Synchrony.
Frontiers Robotics AI, 2020

Impact of Fake News in VR compared to Fake News on Social Media, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Hand with Sensing Sphere: Body-Centered Spatial Interactions with a Hand-Worn Spherical Camera.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Dynamic Assistance for Human Balancing with Inertia of a Wearable Robotic Appendage.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020


Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Demo hour.
Interactions, 2019

Virtual Avatar Automatically Enhances Human Perspective Taking.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ExLeap: Minimal and highly available telepresence system creating leaping experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapping a Third Arm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Physical Objects in AR Games - Offering a Tangible Experience.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

MagniFinger: fingertip-mounted microscope for augmenting human perception.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

MagniFinger: magnified perception by a fingertip probe microscope.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

PickHits: hitting experience generation with throwing motion via a handheld mechanical device.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Transfantome: transformation into bodies of various scale and structure in multiple spaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

EyeHacker: gaze-based automatic reality manipulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

A Formative Study for Record-time Manual Annotation of First-person Videos.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Real Time Remapping of a Third Arm in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Virtual Super-Leaping: Immersive Extreme Jumping in VR.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

MagniFinger: Fingertip probe microscope with direct micro movements.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Demonstrating Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

MetaArms: Body Remapping Using Feet-Controlled Artificial Arms.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

MetaArms: Body Remapping Using Feet-Controlled Artificial Arms.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

D-ball: virtualized sports in diminished reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Leviopole: mid-air haptic interactions using multirotor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Fusion: full body surrogacy for collaborative communication.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Evaluating a Smartphone-Based Social Participation App for the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Evaluation of Facial Expression Recognition by a Smart Eyewear for Facial Direction Changes, Repeatability, and Positional Drift.
ACM Trans. Interact. Intell. Syst., 2017

Superhuman Sports: Applying Human Augmentation to Physical Exercise.
IEEE Pervasive Comput., 2017

Preface of the Section Focused on Superhuman Technology.
Adv. Robotics, 2017

Design of Sports Creation Workshop for Superhuman Sports.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields.
Proceedings of the Tenth International Conference on Tangible, 2017

MetaLimbs: multiple arms interaction metamorphism.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Transmission of experiences with augmented human techniques.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Reading-Life Log as a New Paradigm of Utilizing Character and Document Media.
Proceedings of the Human-Harmonized Information Technology, Volume 2, 2017

2016
Demo hour.
Interactions, 2016

Cuddly User Interfaces.
Computer, 2016

Graphical Instruction for Home Robots.
Computer, 2016

RoboJockey: Designing an Entertainment Experience with Robots.
IEEE Computer Graphics and Applications, 2016

Dramagic: a sound animation table to enhance imagination.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Changing body ownership using visual metamorphosis.
Proceedings of the 2016 Virtual Reality International Conference, 2016

VR planet: interface for meta-view and feet interaction of VR contents.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Electrosmog Visualization through Augmented Blurry Vision.
Proceedings of the 7th Augmented Human International Conference, 2016

Augmented Winter Ski with AR HMD.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Virtual Slicer: Visualizer for Tomographic Medical Images Corresponding Handheld Device to Patient.
Int. J. Virtual Real., 2015

Exploration of Alternative Interaction Techniques for Robotic Systems.
IEEE Computer Graphics and Applications, 2015

MRI overlay system using optical see-through for marking assistance.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Registration and projection method of tumor region projection for breast cancer surgery.
Proceedings of the 2015 IEEE Virtual Reality, 2015

MEME: smart glasses to promote healthy habits for knowledge workers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

AffectiveWear: toward recognizing facial expression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

SMASH: synchronization media of athletes and spectator through haptic.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Nekoze! - monitoring and detecting head posture while working with laptop and mobile phone.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Enhanced tradition: combining tech and traditional clothing.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Multimodal literacy: storytelling across senses.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

AffectiveWear: towards recognizing affect in real life.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

MEME: eye wear computing to explore human behavior.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Quantifying reading habits: counting how many words you read.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

An augmented e-reader for multimodal literacy.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Silhouette interactions: using the hand shadow as interaction modality.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Smart Eyewear for Interaction and Activity Recognition.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

RippleTouch: initial exploration of a wave resonant based full body haptic interface.
Proceedings of the 6th Augmented Human International Conference, 2015

The augmented narrative: toward estimating reader engagement.
Proceedings of the 6th Augmented Human International Conference, 2015

How much do you read?: counting the number of words a user reads using electrooculography.
Proceedings of the 6th Augmented Human International Conference, 2015

PukuPuCam: a recording system from third-person view in scuba diving.
Proceedings of the 6th Augmented Human International Conference, 2015

Gravitamine spice: a system that changes the perception of eating through virtual weight sensation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Design and enhancement of painting interface for room lights.
Vis. Comput., 2014

Virtual slicer: interactive visualizer for tomographic medical images based on position and orientation of handheld device.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Graffiti fur: turning your carpet into a computer display.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Tracs: transparency-control for see-through displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Move-it sticky notes providing active physical feedback through motion.
Proceedings of the Eighth International Conference on Tangible, 2014

Graffiti fur: turning your carpet into a computer display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

A collaborative see-through display supporting on-demand privacy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Ubiquitous substitutional reality: re-experiencing the past in immersion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Delivering electricity to home appliances by mobile robots.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Smarter eyewear: using commercial EOG glasses for activity recognition.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Position paper: brain teasers - toward wearable computing that engages our mind.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Augmenting a Wearable Display with Skin Surface as an Expanded Input Area.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Sweat Sensing Technique for Wearable Device Using Infrared Transparency.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Workshop on assistive augmentation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions.
Proceedings of the 5th Augmented Human International Conference, 2014

Present information through afterimage with eyes closed.
Proceedings of the 5th Augmented Human International Conference, 2014

Pressure detection on mobile phone by camera and flash.
Proceedings of the 5th Augmented Human International Conference, 2014

Multi-touch steering wheel for in-car tertiary applications using infrared sensors.
Proceedings of the 5th Augmented Human International Conference, 2014

SpiderVision: extending the human field of view for augmented awareness.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
TouchMe: An Augmented Reality Interface for Remote Robot Control.
J. Robotics Mechatronics, 2013

SenSkin: adapting skin as a soft interface.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Cuddly: enchant your soft objects with a mobile phone.
Proceedings of the SIGGRAPH Asia 2013, 2013

Pebbles: User-Configurable Device Network for Robot Navigation.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

A teleoperating interface for ground vehicles using autonomous flying cameras.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Plenary talks: From whiskers to fingertips - A biomimetic approach to active touch sensing.
Proceedings of the 2013 World Haptics Conference, 2013

Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Tangential force sensing system on forearm.
Proceedings of the 4th Augmented Human International Conference, 2013

PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A thin stretchable interface for tangential force measurement.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Pebbles: an interactive configuration tool for indoor robot navigation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

RoboJockey: robotic dance entertainment for all.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Shader printer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Universal earphones: earphones with automatic side and shared use detection.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Lighty: A painting interface for room illumination by robotic light array.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Experience "panavi, ": challenge to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

PINOKY: a ring-like device that gives movement to any plush toy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

PINOKY: a ring that animates your plush toys.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal.
Proceedings of the 3rd Augmented Human International Conference, 2012

POPAPY: Instant Paper Craft Made Up in a Microwave Oven.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Where Buddhism Encounters Entertainment Computing.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

flona: Development of an Interface That Implements Lifelike Behaviors to a Plant.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Demo hour.
Interactions, 2011

Detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

ImpAct: haptic stylus for shallow depth surface interaction.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Chewing jockey: augmented food texture by using sound based on the cross-modal effect.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Cooky: a cooperative cooking robot system.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

PINOKY: a ring that animates your plush toys.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Adaptive parallax autostereoscopic LED display.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

An augmented reality system for teaching sequential tasks to a household robot.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Finding the Right Way for Interrupting People Improving Their Sitting Posture.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Snappy: snapshot-based robot interaction for arranging objects.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

An actuated physical puppet as an input device for controlling a digital manikin.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Move-it: interactive sticky notes actuated by shape memory alloys.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Roboshop: multi-layered sketching interface for robot housework assignment and management.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Earthlings Attack!: a ball game using human body communication.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Active Tangible Interactions.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

ImpAct: Immersive haptic stylus to enable direct touch and manipulation for surface computing.
Comput. Entertain., 2010

Animated paper: A toolkit for building moving toys.
Comput. Entertain., 2010

ImpAct: enabling direct touch and manipulation for surface computing.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Blinkbot: look at, blink and move.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Animated paper: a moving prototyping platform.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Myglobe: a navigation service based on cognitive maps.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Slow display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Drag-and-drop interface for registration-free object delivery.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

A dipole field for object delivery by pushing on a flat surface.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

CastOven: a microwave oven with just-in-time video clips.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Active navigation landmarks for a service robot in a home environment.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Photograph-based interaction for teaching object delivery tasks to robots.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Cooking with robots: designing a household system working in open environments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Fur interface with bristling effect induced by vibration.
Proceedings of the 1st Augmented Human International Conference, 2010

TTI model: model extracting individual's curiosity level in urban spaces.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Physical interfaces for tabletop games.
Comput. Entertain., 2009

CRISTAL: a collaborative home media and device controller based on a multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

Graphical instruction for a garment folding robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Fur display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

An operating method for a bipedal walking robot for entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Designing Laser Gesture Interface for Robot Control.
Proceedings of the Human-Computer Interaction, 2009

Motion Capture System Using an Optical Resolver.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Measurement of the detection thresholds of hair on human hairy skin using direct vibrotactile stimulation.
Proceedings of the World Haptics 2009, 2009

Sketch and run: a stroke-based interface for home robots.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Multi-touch interface for controlling multiple mobile robots.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Urban treasure: new approach for collaborative local recommendation engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Flaneur: digital see-through telescope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Stop motion goggle.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

IncreTable, bridging the gap between real and virtual worlds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Straw-Like User Interface (II): A New Method of Presenting Auditory Sensations for a More Natural Experience.
Proceedings of the Haptics: Perception, 2008

Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

IncreTable, a mixed reality tabletop game experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Motion capture system using single-track gray code.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators.
ACM Trans. Graph., 2007

Remote active tangible interactions.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Tiny dancing robots: Display-based computing for multi-robot control systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

BYU-BYU-View: a wind communication interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Illumination sensitive dynamic virtual sets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Display-Based Tracking System: Display-Based Computing for Measurement Systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Support System for Micro Operation using a Haptic Display Device.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Explorations on interactive interfaces using cuteness.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems.
Presence Teleoperators Virtual Environ., 2006

A teddy-bear-based robotic user interface.
Comput. Entertain., 2006

Augmented Coliseum: An Augmented Game Environment with Small Vehicles.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

Instant replay using high speed motion capture and projected overlay.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Device art, a new approach in media art: (poster_0186).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Visual resonator: interface for interactive cocktail party phenomenon.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Visual resonator: sight-based auditory experience.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Straw-like user interface: virtual experience of the sensation of drinking using a straw.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Time Follower's Vision: A Teleoperation Interface with Past Images.
IEEE Computer Graphics and Applications, 2005

Augmented coliseum: display-based computing for augmented reality inspiration computing robot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

MotionSPHERE.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Shaking the world: galvanic vestibular stimulation as a novel sensation interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Straw-like user interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Visual perception modulated by galvanic vestibular stimulation.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Synthesized Scene Recollection for Robot Teleoperation.
Proceedings of the Field and Service Robotics, Results of the 5th International Conference, 2005

Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

Teddy-bear based robotic user interface for interactive entertainment.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Mutual Telexistence System Using Retro-Reflective Projection Technology.
Int. J. Humanoid Robotics, 2004

SmartTouch: Electric Skin to Touch the Untouchable.
IEEE Computer Graphics and Applications, 2004

Colorplate: TWISTER: An Immersive Autostereoscopic Display.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

TWISTER: An Immersive Autostereoscopic Display.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Time follower's vision.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

A Novel Teleoperation Method for a Mobile Robot Using Real Image Data Records.
Proceedings of the 2004 IEEE International Conference on Robotics and Biomimetics, 2004

2003
Real-time rendering system of human figures from arbitrary viewpoints using multiple cameras.
Syst. Comput. Jpn., 2003

Optical Camouflage Using Retro-Reflective Projection Technology.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

SmartTouch - Augmentation of Skin Sensation with Electrocutaneous Display.
Proceedings of the 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2003), 2003

2002
The SmartTool: A System for Augmented Reality of Haptics.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

TWISTER: a media booth.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

The nail-mounted tactile display for the behavior modeling.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

SmartFinger: nail-mounted tactile display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I).
Proceedings of the Virtual Reality 2001 Conference, 2001

RobotPHONE: RUI for interpersonal communication.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Visuo-Haptic Display Using Head-mounted Projector.
Proceedings of the Virtual Reality 2000 Conference, 2000

1999
Prototype system of mutual telexistence.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Head-mounted projector for projection of virtual environments on ubiquitous object-oriented retroreflective screens in real environment.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Head-mounted projector.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Object-oriented displays.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

1997
Media3: the virtual hologram.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997


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