Maryann Simmons

According to our database1, Maryann Simmons authored at least 20 papers between 1998 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Hierarchical controls for art-directed hair at Disney.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2016
Art-directable procedural vegetation in disney's zootopia.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters.
ACM Trans. Graph., 2014

Simulating wind effects on cloth and hair in Disney's Frozen.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Topology-driven vectorization of clean line drawings.
ACM Trans. Graph., 2013

2012
Smart Scribbles for Sketch Segmentation.
Comput. Graph. Forum, 2012

2011
Directing hair motion on <i>Tangled</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

TexToons: practical texture mapping for hand-drawn cartoon animations.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Temporal noise control for sketchy animation.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

2010
BetweenIT: An Interactive Tool for Tight Inbetweening.
Comput. Graph. Forum, 2010

Simulating Rapunzel's hair in Disney's <i>Tangled</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2005
JPEG-HDR: A Backwards-Compatible, High Dynamic Range Extension to JPEG.
Proceedings of the 13th Color and Imaging Conference, 2005

2004
Subband encoding of high dynamic range imagery.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Per-pixel smooth shader level of detail.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Automatic shader level of detail.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

2002
Model-based reconstruction for creature animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2000
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments.
ACM Trans. Graph., 1999

The Holodeck interactive ray cache.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
2D Shape Decomposition and the Automatic Generation of Hierarchical Representations.
Int. J. Shape Model., 1998


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